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NPC Generator

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Advanced [show]


Mormog Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His moppish silver hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small mountains village. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Artistic, Joker. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Mayor

Voice: Australian accent

Attributes [hide]

Mormog Wentworth, Male Half-Orc Expert 14
Medium (5'2") Half-Orc, Chaotic Good (CR 14)
Armor Class 11
Hit Points 55 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)6 (-2) 16 (+3)14 (+2)
Skills Arcana +3, Medicine +8
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. Gold and topaz bottle stopper cork (300 gp). Cloth of gold vestments (110 gp). Gold and topaz bottle stopper cork (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). A silver and pearl hairclip (30 gp). Fire opal pendant on a fine gold chain (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Solid gold idol (1100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Jeweled anklet (3000 gp).


Social Check DCs


Arannis Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears blue trousers with tan and blue striped suspenders. He wears various colorful collared shirts. His chestnut hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He has a minor phobia of water and hates getting wet.

History: Born in the north to a Scribe, Arannis learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Scribe.

Motivation: He is wracked by social anxiety.

Flaws: Shy, Fearful. Bonds: Attractive, Job. Occupation: Scribe

Voice: Australian accent

Attributes [hide]

Arannis Netyoive, Male Elf Sorcerer 13
Medium (4'7") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 16 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 17 (+3)13 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 2000 gp. Red spinel (50 gp). Jet (50 gp). Violet garnet (600 gp). Azurite (8 gp). Jade (50 gp). Aquamarine (600 gp).


Social Check DCs


Nadarr Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. His crest, while still mostly gold, has prominent grey streaks. His skin is flawless and his red eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Barber mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by orcs. Nadarr was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Revenge; and he loathes his own lifestyle

Flaws: Depressed, Disease. Bonds: Poor, Attractive, Enemies. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Nadarr Delmirev, Male Dragonborn Cleric 4
Medium (6'4") Dragonborn, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)8 (-1) 16 (+3)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp. Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His white hair is cut jaggedly and amateurishly. His gray eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and to find somewhere to settle down

Flaws: Ugly, Mundane, Shy. Bonds: Has a crush, Nature. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Tim Halsey, Male Human Aristocrat 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)12 (+1) 7 (-2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Silgre Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black tunic with blue highlights, and long brown pants that bunch up around her shoes. She is portly but not overly obese. Her hair is cut close to her head. She has gray eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Silgre was born the youngest of three triplets. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has been saving her money to try and buy her sister's freedom.

Motivation: Meet up once more with her childhood friend; and to get a good night's sleep

Ideals: Disciplined. Flaws: Insomniac. Bonds: Adventurer, Family, Criminal record. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Silgre Marlee, Female Half-Orc Adept 7
Medium (4'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)8 (-1) 12 (+1)14 (+2)
Skills Medicine +4, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 60 pp. Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His black fur is knotted and matted. His yellow eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the west his family was never financially stable. He found a children's book about a Tabaxi Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Depressed. Bonds: Religious, Poor, Adventurer. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Leaf Buttons, Male Tabaxi Bard 7
Medium (5'3") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)13 (+1) 19 (+4)9 (-1)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 10000 sp.


Social Check DCs


Arumawann Dunben, Male Gnome [Permalink]

Personal [hide]

Description: 3'5" and lanky with angular features, he is an attractive figure. He is dressed in a clean tan cloak covering his clean studded leather. His hair is brown and very short. His eyes are brown and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Meet up once more with his childhood friend.

Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Adventurer, Mentor. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Arumawann Dunben, Male Gnome Adept 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 41 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 20 (+5)16 (+3) 16 (+3)10 (+0)
Skills Performance +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Draconic, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 12000 sp.


Social Check DCs


Mastema Mockery, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear green pants and tee shirts. She has moderate length black hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: Mastema hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She has a habit of throwing herself into exceedingly dangerous situations.

History: She got into the Mercenary business at a young age. When Mastema reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has drifted from career to career and currently works as a Mercenary.

Motivation: To prove her worth to the world; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Job, Military. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Mastema Mockery, Female Tiefling Commoner 7
Medium (4'7") Tiefling, Lawful Good (CR 7)
Armor Class 8
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 16 (+3)11 (+0) 13 (+1)17 (+3)
Skills Deception +6, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: 600 gp. Red spinel (100 gp). Black pearl (1600 gp). Black pearl (1600 gp). Chrysoprase (40 gp).


Social Check DCs


Lidda Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a slight overbite and is overall scrawny. Her long auburn hair is drawn into a two foot long braid. She wears large thick round spectacles.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She also hits on women, regardless of circumstances.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She now owns her own business.

Motivation: She's attracted to the PC; and she is greedy

Flaws: Antagonistic. Bonds: Rich, Has a crush, Job. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Lidda Quickstep, Female Halfling Bard 4
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 16
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 16 (+3)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +7 / 1d10+5, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs

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