Dondon Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This man tends to wear a large red jacket, and sports empty pouches on his belt. He has no hair. His violet unseeing eyes seem to look past you.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Dondon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a Soapmaker, his father struggled to pay the bills. His father was a soldier and died while he was still young. Dondon was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well.
Flaws: Ugly, Disease, Insomniac. Bonds: Family, Poor, Military. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 12 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
Possessions: Alexandrite (700 gp). Violet garnet (700 gp). Silver pearl (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ombul Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is typically in his Stableman uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy black beard and wild black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to fit into much smaller and tighter spaces than normal.
History: Ombul was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Secretive. Bonds: Job, Attractive. Occupation: Stableman
Voice: Breathy voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 27 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
Possessions: 700 gp. Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hamil Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'0". He wears a red Stetson hat and red clothes. With bright red hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born a particularly ugly child, much to the horror of his parents. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hamil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Flaws: Ugly, Fearful. Bonds: Religious, Job. Occupation: Sage
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 9 (-1) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Gnome, Giant
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1000 sp. Chrysoprase (70 gp).
Tenena Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She usually wears her blue robe and has her glaive always slung over her shoulder. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is silver and curly. Her gray eyes lackadaisically let the world flow into them.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was granted druidic powers by her dying brother.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Attractive. Occupation: Shepherd
Voice: Aggressive tone
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 54 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1200 gp.
Ahvain Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his pastel robe. His blonde hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is overprotective of those who hire his services. He is a great chef.
History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: A strong sense of loyalty to Tabaxi people; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Insomniac, Racist. Bonds: Guardian, Criminal record. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp.
Margery Asheton, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears light armors faded through time and improper care, and is pretty ugly. Her hair, while still mostly white, has prominent grey streaks. Her eyes are likewise hazel.
Personality: She dislikes all the random violence that takes place in the north. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants to meet her childhood hero; and her religion dominates her actions
Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp. Obsidian (16 gp).
Feng Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a white coat over a pastel low-cut shirt, and a small hat upon his head. He is muscular with a powerful set of arms. He has no hair. His green eyes peer out from beneath his small white hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Disease. Bonds: Family. Occupation: Junk Dealer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Auran, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 320 gp. Rhodochrosite (13 gp). Tourmaline (50 gp). Freshwater pearl (13 gp).
Diesa Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her auburn hair is thinning but still full. She tend to wears goggles to shield her eyes.
Personality: Cocky and sure of herself, she believes she is the best Barkeep born in the past three hundred years. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Sold as a small child to a slaver, Diesa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She ran away from her former home and has been making her living as a Barkeep for the past few years.
Motivation: To end her boredom; and doesn't want to be a barkeep and was forced into it by her family
Flaws: Ugly, Mundane. Bonds: Job, Family, Mentor, Immigrant. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 35 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. Obsidian (13 gp). Rose (30 gp). Star ruby (1400 gp).
Ellywick Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a blue tunic with yellow highlights, and long violet pants that bunch up around her shoes. Her skin is also unnaturally pale. Her red hair is well kept. She is baby faced.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is an amazing painter.
History: She was born in the north, but her parents moved at a very young age to the west. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Some 4 years later her spouse died after the birth of her son. Heartbroken, Ellywick never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: To end her boredom; and she seems to be bored by most things
Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant, In love. Occupation: Healer
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Half-Plate.
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