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NPC Generator

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Advanced [show]


Sarah Casilltenirra, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears yellow painted combat armor at almost all times. Her black hair is heavily combed to the left. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She served in the navy to pay for her family's outstanding loans. Sarah was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Locksmith. She moves from town to town, unable to find a place to settle.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Ideals: Philantrophist. Flaws: Racist. Bonds: Military, Immigrant. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Sarah Casilltenirra, Female Half-Elf Monk 2
Medium (5'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 13 (+1)11 (+0) 14 (+2)7 (-2)
Skills Acrobatics -1, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +2

Possessions: 330 gp.


Social Check DCs


Kali Grief, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black tunic with white highlights, and long brown pants that bunch up around her shoes. She has done her best to style her white hair to look like a famous performer. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kali fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove her worth to the world; and money/treasure

Ideals: Philantrophist, Fighting. Flaws: Impulsive. Bonds: Military, Rich. Occupation: Bowyer

Voice: Aggressive tone

Attributes [hide]

Kali Grief, Female Tiefling Druid 8
Medium (5'8") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)19 (+4) 12 (+1)13 (+1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Abyssal, Elven, Halfling, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 10000 cp. Azurite (11 gp). Sard (50 gp).


Social Check DCs


Lucan Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: 4'9" and muscular, this northern man wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lucan is combative with any and all who dare try his patience in the slightest.

History: Lucan lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's since become an addict/alcoholic.

Motivation: Wants to raise his children well.

Ideals: Athletic, Passionate, Justice. Flaws: Addict. Bonds: Family. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Lucan Wasanthi, Male Elf Ranger 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 7 (-2)12 (+1)
Skills Athletics +3, History +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Violet garnet (500 gp). Iolite (50 gp). Obsidian (5 gp).


Social Check DCs


Chad Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his silver hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He got into the Apothecary business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a Apothecary soon after.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Flaws: Shy. Bonds: Criminal record, Job. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Chad Hildenman, Male Half-Elf Ranger 5
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)18 (+4) 13 (+1)9 (-1)
Skills Deception +2, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Undercommon, Dwarven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Mozfel Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a black suit. His hair is greying and his face has many wrinkles. He has several tiny topaz earrings on each ear.

Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful brothel owner made him what he is. His first spouse was a Sculptor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.

Motivation: Meet up once more with his childhood friend.

Flaws: Impulsive. Bonds: Rich, Adventurer, Mentor, Family. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Mozfel Bentley, Male Half-Orc Ranger 7
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 3000 sp. Jasper (40 gp). Banded agate (11 gp).


Social Check DCs


Shane Halsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears grey trousers with green and tan striped suspenders. He wears various colorful collared shirts. His hair is chestnut and curly. This amber eyed easterner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Butcher profession.

History: When he was but 8 years old his parents immigrated from the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Shane Halsey, Male Human Cleric 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp.


Social Check DCs


Mozikth Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears green trousers with grey and black striped suspenders. He wears various colorful collared shirts and is in decent physical shape. He has done his best to style his scarlet crest to look like a famous performer. His thin eyebrows rest above his beady red eyes.

Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a criminal king-pin and mafia family Mozikth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Mozikth Raghthroknaar, Male Dragonborn Ranger 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 10 pp.


Social Check DCs


Rael Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He wears his golden hair up. His eyes are a pleasant amber.

Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Rael was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He is content; and to find somewhere to settle down

Ideals: Persistence. Flaws: Ugly, Shy, Mundane. Bonds: Poor, Enemies. Occupation: Carter

Voice: Russian accent

Attributes [hide]

Rael Woods, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ralf Kitchur, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He carries a battered trident and tarnished longsword as well. He has shaved his head bald. His brown eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by drow. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and many drow want him driven away

Ideals: Fighting, Persistence. Bonds: Job, In love, Enemies. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Ralf Kitchur, Male Human Warrior 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp. Jade (100 gp). 1 Masterwork manacles.


Social Check DCs

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