Windy In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown costume with the symbols of the sun god on his torso. His lavender fur is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. While studying, he fell in love. They married and had a son. Some 9 years later his spouse died after the birth of his son. Heartbroken, Windy never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Artistic. Flaws: Ugly, Insomniac, Shy. Bonds: In love. Occupation: Beggar
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 32 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 180 pp. Black opal (1100 gp). Obsidian (11 gp). Black pearl (600 gp). Azurite (11 gp). Deep green spinel (150 gp). 1 Minor magic item. 1 Minor magic item.
Baern Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His thin eyebrows rest above his beady green eyes.
Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Baern studied abroad. Baern was born on a far northern desert where he grew up under the tutelage of his mother, an expert Adventurer. He left for the north, certain he would find work there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels threatened by others
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Adventurer
Voice: Low range voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 19 (+4) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Chain shirt.
Alston Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. He sports a long golden beard, and similarly colored long hair. His eyes, though not visible through his cowl, are amber.
Personality: Alston hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was raised by priests from a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his dancing dream.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Artistic. Bonds: Rich, Enemies, Religious, Mentor. Occupation: Crown-heir
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 48000 sp. 1 Minor magic item.
Ohr Rowley, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears a white coat over a violet low-cut shirt, and a top hat upon his head. His black hair is styled in orderly dreadlocks. His gray eyes lackadaisically let the world flow into them.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: Retire the richest man in the south; and regain custody of his son
Ideals: Impeccable, Entrepeneur. Bonds: Family, Mentor, Adventurer. Occupation: Stableman
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 270 gp.
Enialis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a robe, a symbol of magic around his neck, and a mace on his belt. His skin is also unnaturally pale. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and beady.
Personality: He is business-like. He takes instructions and follows them to the letter. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enialis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly, Impulsive. Occupation: Sailor
Voice: Excited and jittery
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 26000 cp. 1 Minor magic item.
Egelina Shirley, Female Human [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a simple brown robe with blue stripes complete with hood. Her skin is also unnaturally pale. Her hair is white and curly. Her eyes are brown and she is always smoking a pipe.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She plays an instrument quite well.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Egelina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Ugly, Cynical. Bonds: Rich, Nature. Occupation: Tanner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 300 sp.
Huru Tickle, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in white turtlenecks beneath a yellow coat with brown slacks. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is still thick. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Huru was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Huru's father didn't care for her much, and the feeling was mutual. Being a Fisher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and she's repulsed by the pc
Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 17)
Armor Class 9
Hit Points 89 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +1
Possessions: 6000 gp. Fire opal pendant on a fine gold chain (700 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Gold music box (2000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Morana Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her hair is long and auburn with streaks of black, and is pulled back with small grey clips. Her hazel unseeing eyes seem to look past you.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born blind and as such lacked many opportunities for work. She moved out east to avoid the crime she committed. Being a Bellfounder kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like her out of the picture; and seeks redemption
Ideals: Justice. Flaws: Ugly, Disease, Shy. Bonds: Criminal record. Occupation: Bellfounder
Voice: Low range voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. 1 Tanglefoot bags.
Mehen Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail, he is not a threatening figure. He has moderate length silver crest. His eyes are red.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business; and his religion dominates his actions
Ideals: Joker, Gifted. Bonds: Religious, Adventurer, Job. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 35 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +6
Possessions: 1100 gp. Fire opal (1300 gp). Chrysoprase (20 gp). Chrysoberyl (40 gp). Black pearl (200 gp). Deep blue spinel (200 gp). Star rose quartz (20 gp).
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