Travok Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of hammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and he wants to meet his childhood hero
Ideals: Fighting. Bonds: Immigrant, Poor, Family, Adventurer. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Gomory Wallace, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. He has moderate length auburn hair. He tend to wears goggles to shield his eyes.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gomory was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and to reunite with his old friends
Ideals: Artistic, Professionalism. Bonds: Attractive, Adventurer, Rich. Occupation: Interpreter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 33 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: Silver chalice with lapis lazuli gems (60 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (2000 gp). Large well-done wool tapestry (600 gp). Jeweled gold crown (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Minor magic item.
Nedda Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears very tight pants and wife beaters, though occasionally she sports a red coat. Her brown hair is braided into rings. She tend to wears goggles to shield her eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Animals are drawn to her, and she is able to talk to them.
History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She ran away from her former home and has been making her living as a Sellsword for the past few years.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane. Bonds: Job, Poor. Occupation: Sellsword
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Eldon Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His black hair is styled in orderly dreadlocks. He has brown eyes and a tan hat with a black feather.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Fearful, PTSD. Bonds: Immigrant, Military. Occupation: Layabout
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 20 gp.
Seere Loathe, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her white hair is greasy and uncared for. Her silver eyes dart from person to person to random spaces in the air.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and a strong sense of loyalty to human people
Flaws: Ugly, Racist, Antagonistic. Bonds: Mentor, Poor. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Oriff Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'0". She prefers to wear flannel. Her hair is long and auburn with streaks of red, and is pulled back with small grey clips. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She plays an instrument quite well.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A gypsy cursed her at a young age, leading to her ugly appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is compelled to act according to her religious beliefs; and she has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Religious, Rich. Occupation: Junk Dealer
Voice: Pirate accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp. Golden pearl (70 gp).
Rosalind Branson, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She has no hair. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. The war was a terrible time for her, and Rosalind does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Layabout
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Medrash Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He has done his best to style his blue crest to look like a famous performer. He has gleaming, smiling gold eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.
History: The child of a Weaver, who enjoyed hunting, Medrash was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Entrepeneur. Flaws: Mundane, Insomniac. Bonds: Nature, Criminal record. Occupation: Carpenter
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 37 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 150 pp. Golden yellow topaz (1100 gp). Lapis lazuli (15 gp). Carnelian (40 gp). Red spinel (90 gp). Black opal (1100 gp).
Bagga Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white deerstalker hat and white clothes. His auburn hair is lengthy. His eyes are a pleasant hazel.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Bagga was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things; and to unite with his brother
Ideals: Athletic. Flaws: Terse, Antagonistic, Mundane. Bonds: Family. Occupation: Bather
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 6)
Armor Class 10
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: Gold dragon comb with red garnet eye (1500 gp). Old masterpiece painting (1400 gp). Gold and topaz bottle stopper cork (1500 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!