Dagger Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a pastel coat over a grey low-cut shirt, and a wide-brimmed hat upon her head. Her yellow fur is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She invites people to come help in her community garden.
History: Dagger was born in the south. At a young age she loved to build and create. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: An old rival family wants her found; and she is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Persistence. Flaws: Insane. Bonds: Attractive, Family. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp. Azurite (8 gp). Jet (100 gp). Black pearl (1000 gp). Tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Serpent In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple brown robe with black stripes complete with hood. He keeps his lavender fur in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He is a Succubi in disguise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Serpent grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Serpent. He is searching for what he claims is his rightful reward.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Criminal record, Adventurer. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 500 gp.
Quarion Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears tattered old clothes. His hair, while still mostly white, has prominent grey streaks. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.
History: When he was but 4 years old his parents immigrated from the north. He moved from fad to fad and when he turned 15 he discovered singing. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Sailor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. Emerald (1000 gp). Obsidian (6 gp). Brown-green garnet (150 gp).
Pirithin Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears white leather gloves, a white jacket, and tight pants. His black hair is slicked back into a classic pompadour. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. He is skeptical of what others tell him and is slow to trust.
History: The child of western immigrants he idolized his mother. His family was turned out during the war. He and his family wandered west to less war torn lands. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist. Flaws: Shy, PTSD. Bonds: Immigrant. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 25 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 2000 sp. Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Black velvet mask with numerous citrines (170 gp). An abacus with copper, silver and gold markers (170 gp).
Claira Hanali, Female Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She wears a fancy tan dress. Her tied-back hair is golden. Her face is covered beneath a completely black helmet.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Claira is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: An old rival family wants her found; and regain custody of her daughter
Flaws: Sensitive, Disease. Bonds: Attractive, Family, In love. Occupation: Baker
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Manfred Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly golden, has prominent grey streaks. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Manfred began to lead the lost caravan. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against gnolls; and many gnolls want him driven away
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 69 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Goblin, Elven
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 2300 gp. Old masterpiece painting (1900 gp). Cloth of gold vestments (110 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). 1 Minor magic item. 1 Minor magic item.
Ilanis Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her red hair is styled in orderly dreadlocks. She wears a mask on her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not trust anyone and sleeps with one eye open.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barrister arts, while her father instructed her in etiquette, music and courtly manner. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted from career to career and currently works as a Barrister.
Motivation: Further expansion of business; and to get a good night's sleep
Flaws: Antagonistic, Insomniac. Bonds: Attractive, Rich, Job. Occupation: Barrister
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 3 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 7 (-2) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item.
Quespa Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She tends to wear a green poncho over her likewise colored trousers and shirt. She has styled her copper crest well, parting it to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is fixated on the number 75. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a logical person and will generally grow upset if things defy logic and science.
History: From birth she was tutored by a cruel and relentless mentor. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to work out more often.
Ideals: Athletic, Logical, Fighting. Flaws: Insane. Bonds: Mentor. Occupation: Engraver
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 110 pp. 1 Masterwork Thieves’ tools.
Geva Prescott, Female Human [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a grey vest and prefers black and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her silver hair in a pixie cut. Her face is scarred and worn.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She went to a religious school and was inspired by the priests there in charitable deeds. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is wracked by social anxiety; and further expansion of business
Flaws: Ugly, Fearful. Bonds: Job, Rich, Religious. Occupation: Sage
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 8 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!
