Rathkran Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. He has done his best to style his silver crest to look like a famous performer. His gold eyes peer out from beneath his top black hat.
Personality: He will rave to anyone who will listen. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Insane, Disease. Bonds: Attractive, Rich. Occupation: Shipwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Orc, Gnome
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1800 gp.
Tervaround Murnig, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears many layers of old clothing at all times. She wears her brown hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a minor phobia of water and hates getting wet.
History: She was born to loving parents in a slum to the south. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and she is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Ugly, Insane, Mundane, Fearful. Bonds: Poor. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 19 (+4) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Jet (80 gp). Rich purple corundum (1200 gp). Star ruby (1200 gp).
Theobald Morley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and wears a robe, a symbol of death around his neck, and a sai on his belt. His long golden hair is drawn into a two foot long braid. He has a dull look in his amber eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise he seems alert and responsive.
History: Born in the west his family was never financially stable. When Theobald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Theobald and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Seamstress
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 29 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Terran, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 500 gp. Tourmaline (140 gp). Citrine (70 gp). Moonstone (70 gp). Black opal (1200 gp). Black opal (1200 gp). Obsidian (10 gp).
Thomas Clifford, Male Human [Permalink]
Personal [hide]
Description: This western man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His black hair is heavily combed to the right. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the west, but his parents moved at a very young age to the south. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Baker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Giant, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Mantus Dread, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an entirely green suit with brown socks and a vest with buckled shoes. His feathered hat is riddled with cuts and holes. His eyes are gold and beady.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born in the east, but his parents moved at a very young age to the north. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many orcs want him driven away.
Flaws: Ugly, Mundane. Bonds: Enemies, Immigrant, Slave. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 14)
Armor Class 13
Hit Points 157 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Giant, Gnome
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 800 pp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item.
Myria Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a tight fitting white shirt and pants. She wears her auburn hair up in a very large beehive style do. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is fixated on the number 15. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born in a small mountains village. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Insane. Bonds: Poor, Attractive, Military, Nature. Occupation: Assassin
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Light wooden shield.
Bardryn Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses well, typically a more casual-formal manner. Her chestnut hair is well kept. She has amber eyes and a brown hat with a yellow feather.
Personality: She is irascible and easily irritated. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Bardryn is combative with any and all who dare try her patience in the slightest.
History: Bardryn lived on a farm with her mother, near the main road leading to a nearby town. Through the years after Bardryn was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Bardryn's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Regain custody of her daughter; and her spouse's relatives view her with great suspicion
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Hunter
Voice: Irish accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. 1 Magnifying glass. 1 Simple lock. 1 Silver holy symbol.
Tenena Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is dressed in earthy colors with a tan and grey handkerchief worn on her right side. Her blonde hair is unkempt and raggedy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a minor phobia of water and hates getting wet.
History: Tenena was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To get a good night's sleep.
Flaws: Ugly, Insomniac, Fearful. Bonds: Poor, Guardian, Family. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp.
Bune Integrity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely black suit with brown socks and a vest with buckled shoes. Her hair is silver and curly. Her half smiles and black eyes are beguiling and draw you in.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Bune was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She used her abilities to travel the world and help people.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Joker, Philantrophist. Bonds: Attractive, Poor, Adventurer. Occupation: Engraver
Voice: Italian accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 300 gp. Aquamarine (500 gp).
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