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NPC Generator

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Advanced [show]


Cask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and blue pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His fur is white, silky, and of moderate length. His eyes are a pleasant green.

Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small forest village. He has had some formal singing training, and achieved minor success. He was granted martial powers by his dying sister.

Motivation: Money/treasure.

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cask On the Water, Male Tabaxi Rogue 2
Medium (6'5") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)7 (-2) 14 (+2)10 (+0)
Skills Investigation +0, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Kathra Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, she is not a threatening figure. With bright blonde hair. She has a dull look in her brown eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a pair of adventurers, Kathra grew up listening to her father's many stories. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Hedonist, Ugly. Bonds: Rich, Adventurer. Occupation: Barrister

Voice: Nasally tone

Attributes [hide]

Kathra Gorunn, Female Dwarf Commoner 8
Medium (3'10") Dwarf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 39 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 30000 cp. Violet garnet (1200 gp). Brown diamond (2000 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his blonde hair in a pixie cut. He has brown eyes and a violet hat with a grey feather.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naill fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against goblins; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Artistic. Flaws: Racist. Bonds: Enemies. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Naill Berevan, Male Half-Elf Warrior 13
Medium (5'8") Half-Elf, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 94 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +7, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven, Orc, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2

Possessions: 400 pp. Pink pearl (40 gp). Brown-green garnet (40 gp). Chrysoprase (30 gp). Fire opal (1600 gp). Eye agate (8 gp). Obsidian (8 gp). Chalcedony (30 gp). Coral (40 gp). Blue star sapphire (1600 gp). Blue sapphire (1600 gp). Brown-green garnet (40 gp). 1 Medium magic item.


Social Check DCs


Ombul Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his bow always slung over his shoulder. He wears his white hair up in a very large beehive style do. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Detective in town.

History: The child of a Bellfounder, who enjoyed hunting, Ombul was taken on many hunting expeditions. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Detective.

Motivation: He is terrified, and will act out of fear; and sabotage a competitor

Ideals: Logical. Flaws: Fearful. Bonds: Attractive, Job, Nature. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Ombul Jamjar, Male Halfling Commoner 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Infernal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 10 pp.


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light pastel in addition to tight pants. He keeps his white fur in a flapper bob. His eyes are likewise green. His teeth are white and perfect.

Personality: A skeptical and narcissistic man, Great's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a brothel owner, Great was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He then took over the family business and is one of the better Healer for hire.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Impeccable, Gifted. Bonds: Attractive, Mentor, Job. Occupation: Healer

Voice: Rolls R's

Attributes [hide]

Great Grass, Male Tabaxi Warrior 1
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 4000 cp.


Social Check DCs


Trey Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. His head has been shaved. His green eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Cook

Voice: Soft and mumbly

Attributes [hide]

Trey Copeland, Male Human Adept 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Just what you see.


Social Check DCs


Aura Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. He sports a flattop fur cut. His eyes, though not visible through his cowl, are blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the south. Aura was born on a far southern forest where he grew up under the tutelage of his father, an expert Carter. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the south; and to reunite with his absent father

Ideals: Entrepeneur, Opinionated, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Aura Running, Male Tabaxi Rogue 3
Medium (6'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Howard Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish auburn hair is in a traditional bowl cut. His amber unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Howard has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Guardian, Family. Occupation: Carter

Voice: Raspy

Attributes [hide]

Howard Glenfellow, Male Halfling Druid 2
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 11 (+0)7 (-2)
Skills Acrobatics +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 800 sp. Onyx (20 gp). Red-brown spinel (130 gp). Iolite (20 gp).


Social Check DCs


Naill Othronus, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears silk and lounges about seductively. His black hair and beard is wavy and long. He has violet eyes and a tan hat with a blue feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Naill is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. Naill liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Regain custody of his daughter; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Opinionated, Justice. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Naill Othronus, Male Elf Bard 1
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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