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NPC Generator

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Advanced [show]


Mara Firahel, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a blue shirt with thin green vertical stripes and brown pants. She wears her hair in dreadlocks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She misses her home and complains about the freezing weather, even in summer.

History: From birth she was tutored by a cruel and relentless mentor. Mara was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Healer. She has set out to sabotage the competition.

Motivation: She wants revenge against brigands; and a deep hatred of brigands

Bonds: Attractive, Immigrant, Mentor, Job, Enemies. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Mara Firahel, Female Elf Warrior 9
Medium (5'5") Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 47 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)16 (+3) 15 (+2)15 (+2)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Giant, Celestial
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: Sard (20 gp). Star ruby (1300 gp). Alexandrite (200 gp). Blue star sapphire (1300 gp). Fiery yellow corundum (1300 gp). Brown-green garnet (80 gp). Citrine (20 gp). Blue star sapphire (1300 gp).


Social Check DCs


Soveliss Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a well pressed and immaculate suit (or dress). He has wavy black hair. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Soveliss lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Soveliss took refuge in the old dungeon and found the beat up club and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To protect his home; and to clean up the streets

Ideals: Athletic. Flaws: Shy. Bonds: Family, Nature, Guardian. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Soveliss Cooper, Male Half-Elf Aristocrat 4
Medium (5'0") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Golden yellow topaz (1000 gp). Eye agate (16 gp).


Social Check DCs


Smoking Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, she is an attractive figure. She typically wears brown cloth garments or leather armor. Her fur is red, silky, and of moderate length. Her hazel eyes are slightly larger than normal.

Personality: Stoic and calm, she prefers to meditate than take action. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village she learned the ways of the warrior from her father. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Justice, Fighting. Bonds: Attractive, Nature. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Smoking Mist, Female Tabaxi Paladin 10
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 63 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 11 (+0)15 (+2) 14 (+2)17 (+3)
Skills Arcana +6, Insight +6
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 140 pp. Lapis lazuli (16 gp). Chalcedony (40 gp). Alexandrite (600 gp). Malachite (16 gp). Star ruby (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. He wears a wide-brimmed hat to hide his balding. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.

History: Sapply was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. In the meantime he has taken over work as a Miller and occasionally as a mercenary.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Sapply Nucklestamp, Male Gnome Monk 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Caramip Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear tan clothing when she does not wear armor. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a rose on it. She wears a wide-brimmed hat to cover her moderate length auburn hair. Her eyes are amber and beady.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the north her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sellsword work with an outfit from a few towns over. Sellsword work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently she has begun working with bootleggers and crooks.

Motivation: Balancing her hectic life and new Sellsword responsibilities is difficult.

Flaws: Ugly, Emotional, Insane. Bonds: Criminal record, Poor, Job. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Caramip Oomtrowl, Female Gnome Commoner 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 14 (+2)3 (-4) 12 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 70 gp. Peridot (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Shedinn Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man dresses well, wearing black shirts, loose pants, and blazers most of the time. His black crest is smooth and relatively long. His eyes are gold and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shedinn is combative with any and all who dare try his patience in the slightest.

History: Shedinn hails from a village terrorized by giants. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Shedinn Argenthrixus, Male Dragonborn Monk 9
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)12 (+1) 12 (+1)6 (-2)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1500 gp. Amber (130 gp). Fire opal (1100 gp). Red spinel (130 gp). Black pearl (1200 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delre Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a simple burlap shirt and baggy pants. She conceals her axe with her veritable burlap sack of a shirt. Beneath her clothing is a huge mess of scar tissue. Her hair is always cut to a buzz. She has a dull look in her amber eyes.

Personality: She has a massive crush on the younger sibling of the Sailor who has hired her part-time. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants to get laid; and to settle down with her crush

Ideals: Logical. Flaws: Forgetful, Insane. Bonds: Slave, Has a crush. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Delre Frostbeard, Female Dwarf Ranger 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)15 (+2) 10 (+0)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 220 gp.


Social Check DCs


Luthra Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her red hair is greying along the sides and has receded to reveal a widow's peak. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was raised in a mountains tribe. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with her childhood friend; and she doesn't get along with people that don't share her tastes

Ideals: Athletic, Gifted, Joker. Flaws: Ugly. Bonds: Nature. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Luthra Fapplestamp, Female Gnome Cleric 4
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 7 (-2)12 (+1)
Skills Arcana +3, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp. Red garnet (140 gp). Jade (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sarah Harlan, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is typically in her Fortune-teller uniform. Her red hair is drawn into a tight pony tail with a clover scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Sarah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born on a small isolated farm. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She has achieved small success as a Fortune-teller.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult; and she is unsatisfied with her job

Flaws: Ugly. Bonds: Job, Nature, Military. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Sarah Harlan, Female Human Bard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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