Hadarai Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. His black hair is smooth and relatively long. His blue eyes have a joyful gleam in them most of the time.
Personality: He is mildly Elf supremacist, though he does not identify as such. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Half-Elven people; and half-elven compassion
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Slave, Poor. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 6 (-2) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Aquan, Auran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Chain shirt.
Vilberg Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Banker. He has white hair. His violet eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He has a minor phobia of water and hates getting wet.
History: Vilberg was born with his mother's beautiful face. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Job, Attractive, Adventurer. Occupation: Banker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp.
Gomory Excellence, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'0" has a big stupid grin on her face most of the time. She wears a green costume with the symbols of luck on her torso. Her white hair is thinning but still full. Her white eyes lackadaisically let the world flow into them.
Personality: She is overprotective of those who hire her services. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Her father raised her in a mountain cabin. Gomory liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Body Guard for the past few years.
Motivation: Further expansion of business; and she's attracted to the pc
Flaws: Shy. Bonds: Guardian, Nature, Job, Has a crush. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 2 Holy water.
Caeldrim Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, and is pretty ugly. He has wavy blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered
History: Caeldrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school to support his sick father, and resented it. He has drifted from career to career and currently works as a Carter.
Motivation: He is unsatisfied with his job; and to reunite with his absent father
Ideals: Logical. Flaws: Ugly. Bonds: Job, Poor, Family. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Orc
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1100 gp. Amethyst (160 gp). Lapis lazuli (4 gp). Sard (40 gp).
Kite Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, she is an attractive figure. She wears silk and lounges about seductively. She wears her gray fur up. She has several tiny amber earrings on each ear.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful wizard made her what she is. Her necromantic abilities were realized during a raid on her village. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Rich, Mentor. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 700 sp.
Silgre Livingstone, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is dressed in an above average manner. She wears her auburn hair up. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a small toy that she constantly fidgets with.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Silgre was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Silgre's father didn't care for her much, and the feeling was mutual. She's since become an addict/alcoholic.
Motivation: She's repulsed by the PC.
Ideals: Athletic. Flaws: Addict, Depressed, Antagonistic. Bonds: Attractive. Occupation: Scribe
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 23 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 200 gp.
Oblar Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears skinny pants and wears a red and black robe with the hood down. Beneath his clothing is a huge mess of scar tissue. His broad hat is riddled with cuts and holes. He has gleaming, smiling amber eyes.
Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He comes from a rich southern family. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by giants. Oblar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He wants revenge against giants; and revenge
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Enemies, Rich. Occupation: Mayor
Voice: Hollow voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 54 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp.
Olunt Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and muscular, this southern man wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady gray eyes.
Personality: Olunt is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the south to a Priest, Olunt learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He now owns his own business.
Motivation: Wants to work out more often; and to be a armorer again
Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 36000 sp. Aquamarine (700 gp). Star rose quartz (80 gp). Golden yellow topaz (700 gp).
Cask Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her lavender fur is kept up in a ponytail inside a top hat. Her eyes are green and she is always smoking a pipe.
Personality: She is business-like. She takes instructions and follows them to the letter. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mortician arts, while her father instructed her in etiquette, music and courtly manner. Her mother was a soldier and died while she was still young. Cask was left her mother's suit of armor and trained in its use and care. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: Seeks redemption; and she has passion for adventuring and risk
Ideals: Professionalism. Bonds: Adventurer, Rich, Military, Criminal record. Occupation: Mortician
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Golden pearl (70 gp).
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