Werydd Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'3" when asserting herself. With wild silver hair. She wears a mask on her face.
Personality: She can speak with the recently deceased. She is lazy, self-centered, vain, and jealous.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. There was a wharf not far from home where she often wandered off to fish. She now travels the world, in search of power and loot.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Gifted. Flaws: Selfish, Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Spring Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He very much looks the part of a Mayor. His gray fur is knotted and matted. His eyes are a pleasant green.
Personality: A skeptical and narcissistic man, Spring's first love is himself. His second love is also himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult.
Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Job, In love. Occupation: Mayor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Moss agate (7 gp). Golden yellow topaz (900 gp). 1 Half-Plate. 1 Masterwork studded leather.
Justin Abram, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. His hair is blonde and curly. He has several tiny sapphire earrings on each ear.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Justin hails from a village terrorized by gnolls. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his old friends; and someone believes him a fraud
Bonds: Attractive, Rich, Job, Enemies, Family, Adventurer. Occupation: Sage
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 8
Hit Points 54 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +7 / 3d8+3, Ranged +2 / 3d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 150 pp. Tourmaline (40 gp). Black pearl (1500 gp). Pink pearl (40 gp). Zircon (70 gp). Azurite (16 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Therlin Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her hazel eyes peer out from beneath her Stetson brown hat.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised in a white middle class family as the only child. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her son
Flaws: Depressed, Mundane. Bonds: Religious, Rich, Family. Occupation: Bricklayer
Voice: Soft and melodious
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 77 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 200 gp. Golden yellow topaz (1100 gp). Black opal (400 gp). Zircon (30 gp). Bloodstone (30 gp). 1 Minor magic item.
Menny Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is well dressed, constantly wearing a blue suit, black shirt, and brown tie. Her white hair is matted, messy, and big. Her eyes are a pleasant hazel.
Personality: A skeptical and narcissistic woman, Menny's first love is herself. Her second love is also herself. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born on a small isolated farm. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Secretive, PTSD. Bonds: Nature. Occupation: Farmer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp. Silver pearl (90 gp). 1 Thunderstones.
Agnes Staurheim, Female Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she prefers to wear grey pants and tee shirts. She wears a colorful flower in her white hair. Her eyes are a pleasant blue.
Personality: She dislikes all the random violence that takes place in the east. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the east her family was never financially stable. Agnes was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Agnes decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Roofer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day
Ideals: Pacifist. Bonds: Attractive, Military, Poor, Criminal record. Occupation: Roofer
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Halfling
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 40 gp. Pink pearl (70 gp). 4 Holy water.
Millicent Colby, Female Human [Permalink]
Personal [hide]
Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat. She is muscular with a powerful set of arms. Her black hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling blue eyes.
Personality: She has a massive crush on the younger sibling of the Fisher who has hired her part-time. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Millicent was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. She found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: She is not mentally stable, and does not behave rationally; and she's looking for her big break
Ideals: Justice. Flaws: Insane. Bonds: Has a crush, Poor, Adventurer. Occupation: Fisher
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Sekhmet Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who is well dressed, constantly wearing a black suit, tan shirt, and pastel tie. She wears her red hair down. Her silver eyes are passionate and lively.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born to a Interpreter, her mother struggled to pay the bills. Like her mother and her brother before her, after school she went straight into learning to become a Cartwright. She has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and sabotage a competitor
Flaws: Antagonistic, Mundane. Bonds: Slave, Poor, Job. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 200 gp.
Three Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She has a moderate pudge and is not very fit. Her cinnamon fur is smooth and relatively long. She tend to wears goggles to shield her eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was raised in a white middle class family as the only child. Her childhood dream was to be a Shepherd, but she was a colossal failure. She tends to her Baker job now, and dutifully fulfills any obligations she has.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Fearful, Mundane. Bonds: Nature, Job. Occupation: Baker
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 380 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!