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NPC Generator

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Advanced [show]


Alston Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His red hair is heavily combed to the left. His eyes are violet and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Bowyer, who enjoyed hunting, Alston was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He now owns his own business.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Philantrophist. Bonds: Nature, Job, Rich. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Alston Pingun, Male Gnome Commoner 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Mûzglob Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mûzglob fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Fighting, Athletic, Professionalism, Persistence. Bonds: Attractive. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Mûzglob Shirley, Male Half-Orc Barbarian 12
Medium (6'6") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 121 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 9 (-1)9 (-1)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Lapis lazuli (4 gp). Sardonyx (20 gp). Hematite (4 gp). Deep blue spinel (800 gp). White opal (1600 gp). Golden yellow topaz (800 gp). Citrine (20 gp). Sardonyx (20 gp). Onyx (20 gp). White opal (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vlorn Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length silver hair. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a forest tribe. Like his father and his brother before him, after school he went straight into learning to become a Dilettante. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur, Athletic. Flaws: Shy. Bonds: Job, Nature. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Vlorn Thorngage, Male Halfling Commoner 5
Small (3'4") Halfling, Lawful Good (CR 5)
Armor Class 15
Hit Points 12 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)16 (+3) 9 (-1)16 (+3)
Skills Insight +2, Investigation +6
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Druidic, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Numba Ningel, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a fancy tan dress. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are brown and she is always smoking a pipe.

Personality: She is overprotective of those who hire her services. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home; and she is compelled to act according to her religious beliefs

Ideals: Entrepeneur. Bonds: Attractive, Immigrant, Guardian, Religious, Mentor. Occupation: Ploughman

Voice: Speaks through clenched teeth

Attributes [hide]

Numba Ningel, Female Gnome Commoner 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 19 (+4)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Cloak Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is brown and very short. His blue eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Professionalism. Flaws: Cynical. Bonds: Attractive, Rich. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Cloak Mirror, Male Tabaxi Sorcerer 3
Medium (5'8") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 15 (+2)17 (+3)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1 Masterwork Thieves’ tools. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Dalgal Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many blue ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has moderate length red hair. His green eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He would rather hide behind his crafts than deal with other people.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and to get a good night's sleep

Ideals: Artistic. Flaws: Selfish, Shy, Disease. Bonds: Attractive. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Dalgal Bigtoe, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)15 (+2) 11 (+0)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 140 gp.


Social Check DCs


Sammal Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a green cloak and cross-gartered red stockings. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He wears an eyepatch.

Personality: He is almost excessively polite to everyone, even when angry. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Ugly, Shy, Addict. Bonds: Criminal record. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Sammal Anguish, Male Tiefling Warlock 7
Medium (6'2") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 6000 sp.


Social Check DCs


Dara Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She is dressed in earthy colors with a tan and black handkerchief worn on her right side. She has a hunchback. Her red hair is smooth and relatively long. Her blue eyes peer out from beneath her feathered tan hat.

Personality: Eccentric and domineering, Dara will drive conversation. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Dara was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She hasn't been sleeping well lately.

Motivation: Wants her loneliness to end; and she's in love

Ideals: Extrovert, Justice. Flaws: Ugly, Insomniac. Bonds: Job, Has a crush. Occupation: Dilettante

Voice: Boston accent

Attributes [hide]

Dara Tiltathana, Female Elf Adept 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)8 (-1) 8 (-1)13 (+1)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Osco Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered shield and tarnished mace as well. His black hair is thinning but still full. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a slaver, Osco was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Joker, Artistic. Flaws: Shy, Insane. Bonds: Mentor. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Osco Fastfoot, Male Halfling Fighter 12
Small (3'4") Halfling, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 98 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)12 (+1) 18 (+4)12 (+1)
Skills Religion +5, Survival +8
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3

Possessions: Azurite (15 gp). Alexandrite (1000 gp). Onyx (20 gp).


Social Check DCs

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