Rael Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His chestnut hair is matted, messy, and big. His face is scarred and worn.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not trust anyone and sleeps with one eye open.
History: Rael lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Barkeep, but he got bored and became a Spice Merchant. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and to get a good night's sleep
Flaws: Ugly, Terse, Insomniac. Bonds: Rich, Family, Job. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2400 sp. Brass mug with jade inlays (600 gp).
Drusilia Murphy, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her brown hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Drusilia was born in the east. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Passionate, Justice, Persistence. Flaws: Insane. Bonds: Attractive. Occupation: Beggar
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 3100 sp. 1 Climber’s kit. 1 Superior lock. 1 Simple lock.
Peter Badger, Male Human [Permalink]
Personal [hide]
Description: This southern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. He has black hair. He wears large thick round spectacles.
Personality: Peter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. He hasn't told them the truth, but wants to settle down with them.
Motivation: A deep hatred of illithids; and wants his loneliness to end
Ideals: Artistic. Flaws: Impulsive. Bonds: Poor, Immigrant, Has a crush, Enemies. Occupation: Sellsword
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 22 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Celestial, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: White pearl (100 gp). Obsidian (7 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Xanaphia Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a yellow coat over a brown low-cut shirt, and a small hat upon her head. She sports a flattop hair cut. Her green eyes dart from person to person.
Personality: She acts crazy and hedonistic. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to a criminal king-pin and mafia family Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She was granted arcane powers by her dying sister.
Motivation: Balancing her hectic life and new Knight responsibilities is difficult; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Criminal record, Job. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Terran, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Elysande Clapham, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in an above average manner. She has wavy auburn hair. Her eyes are a pleasant blue.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She cannot resist a sob story and will often dote over anyone who has one.
History: She got into the Priest business at a young age. A gifted student she started as a Glassblower, but she got bored and became a Priest. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 1 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp.
Dara Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a hunchback. She has wavy white hair. Her eyes are blue.
Personality: Abrasive and pushy, she has a hard time making friends. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Sold as a small child to a necromancer, Dara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now owns her own business.
Motivation: To prove her worth to the world; and to be a shoemaker again
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Mentor, Adventurer. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Watson Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear white clothing when he does not wear armor. His silver hair is long and unkept. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Watson and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Religious. Occupation: Bricklayer
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Azurite (9 gp). Carnelian (50 gp).
Fargas Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered whip and tarnished shortspear as well. His red hair has been sun bleached extensively. His eyes are a pleasant amber.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Gifted from a young age, Fargas studied abroad. Fargas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 7)
Armor Class 14
Hit Points 28 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 7000 sp. Sapphire pendant on gold chain (1500 gp).
Shane Bradford, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His hair is cut close to his head. He has gray eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born at the edge of vast plains. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Shy. Bonds: In love, Nature, Adventurer. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 18 (+4) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan, Goblin, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!