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NPC Generator

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Advanced [show]


Vaina Erenaeth, Female Elf [Permalink]

Personal [hide]

Description: This eastern woman wears a tan armored body suit, with a simple black line shooting up and back down. Her clothes are grease stained in places. Her long blonde hair reaches down to her waist. Her eyes are gray.

Personality: Cocky and sure of herself, she believes she is the best Tailor born in the past three hundred years. Animals are drawn to her, and she is able to talk to them.

History: She was born to loving parents in a slum to the east. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tailor work with an outfit from a few towns over. Tailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was granted psionic powers by her dying brother.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Gifted. Bonds: Poor, Immigrant, Job. Occupation: Tailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Vaina Erenaeth, Female Elf Commoner 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)10 (+0) 9 (-1)16 (+3)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs


John Moreno, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant violet.

Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. He also hits on women, regardless of circumstances.

History: John lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Mason, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Bonds: Attractive, Immigrant, Job, Has a crush, Family. Occupation: Seamstress

Voice: Spanish accent

Attributes [hide]

John Moreno, Male Half-Elf Expert 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Paela Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears a fine chain shirt which she covers with red colored cloaks and clothing, marred by beers. She wears a Stetson hat to cover her moderate length blonde hair. Her face is scarred and worn.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Sold as a small child to a necromancer, Paela was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Paela was born on a far eastern plains where she grew up under the tutelage of her father, an expert Barkeep. She moves from town to town, unable to find a place to settle.

Motivation: To prove her worth to the world.

Flaws: Ugly, Emotional, Impulsive. Bonds: Mentor, Immigrant. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Paela Jamjar, Female Halfling Rogue 4
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)12 (+1) 13 (+1)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Average lock.


Social Check DCs


Rolf Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is matted, messy, and big. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich western family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Flaws: Ugly, Shy. Bonds: Military, Rich, Immigrant, Slave. Occupation: Dilettante

Voice: Speaks with lips pursed

Attributes [hide]

Rolf Ainsworth, Male Human Rogue 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 100 sp.


Social Check DCs


Tenena Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze, she is not a threatening figure. Her blonde hair is thinning but still full. Her ears are large.

Personality: Calm and collected, she is a well trained Spice Merchant. Flattery will make her almost putty in your hands.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Spice Merchant.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Tenena Scheppen, Female Gnome Aristocrat 2
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 15 (+2)6 (-2) 14 (+2)15 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple +2

Possessions: 4000 cp. 1 Alchemist’s fire.


Social Check DCs


Geoffrey Morley, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His hair is auburn, silky, and of moderate length. His eyes are a pleasant hazel.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Entrepeneur, Optimist, Philantrophist. Bonds: Attractive, Criminal record. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Geoffrey Morley, Male Human Ranger 11
Medium (6'3") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 44 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Deception +6, Investigation +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 8000 sp. Freshwater pearl (14 gp). Citrine (20 gp). Black pearl (700 gp). Obsidian (14 gp). Tiger eye turquoise (14 gp). Obsidian (14 gp). Banded agate (14 gp). Emerald (600 gp). Red-brown spinel (100 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man wears skinny pants and wears a black and grey robe with the hood down. His clothes are grease stained in places. He wears his black hair down. His black eyes dart from person to person to random spaces in the air.

Personality: Zephan wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant, Religious. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Zephan Quiet, Male Tiefling Adept 6
Medium (5'1") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)11 (+0) 14 (+2)18 (+4)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 800 gp. Brass mug with jade inlays (200 gp). Old masterpiece painting (1400 gp).


Social Check DCs


Whurbin Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey coat over a black low-cut shirt, and a feathered hat upon his head. His silver hair is cut jaggedly and amateurishly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.

Motivation: His spouse's relatives view him with great suspicion; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Addict, Disease. Bonds: Attractive. Occupation: Server

Voice: Pirate accent

Attributes [hide]

Whurbin Ironfist, Male Dwarf Aristocrat 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Dee Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is white, silky, and of moderate length. This amber eyed westerner is not easily forgotten.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is obsessed with her god.

History: The child of a Animal Trainer, who enjoyed hunting, Dee was taken on many hunting expeditions. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Joker. Bonds: Poor, Attractive, Religious, Nature. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dee Whispermouse, Female Halfling Barbarian 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 120 gp. Gold dragon comb with red garnet eye (300 gp).


Social Check DCs

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