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NPC Generator

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Advanced [show]


Cloud Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, pastel cloak. She is portly but not overly obese. She wears a small hat to cover her moderate length gray fur. Her copper eyes dart from person to person.

Personality: She loves telling others what to do and how they should feel about things. Further she is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Cloud grew up listening to her mother's many stories. When money was particularly tight she was walking through alleys when she overheard a Ruler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Addict. Bonds: Adventurer, Poor. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cloud Of Ivory, Female Tabaxi Bard 5
Medium (5'10") Tabaxi, Lawful Evil (CR 5)
Armor Class 15
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 16 (+3)13 (+1) 14 (+2)8 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 600 gp. A miniature golden chest with tiny emeralds lining the top (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Saphara Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a tight fitting green shirt and pants. Her copper crest is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She enjoys reading and quiet.

History: She was raised in a plains tribe. She was taken from her home at a very young age. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and she is currently in port desperately looking for someone to get her out

Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Nature, Slave. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Saphara Jerynomonis, Female Dragonborn Barbarian 15
Medium (6'2") Dragonborn, Chaotic Good (CR 15)
Armor Class 9
Hit Points 92 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)9 (-1) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +4, Athletics +10
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Dwarven
Attacks Melee +10 / 4d8+5, Ranged +4 / 4d8-1, Grapple +10

Possessions: 5000 gp. Rhodochrosite (6 gp). Aquamarine (1600 gp). Banded agate (6 gp). Golden yellow topaz (1600 gp). Aquamarine (1600 gp). Eye agate (6 gp). Citrine (80 gp). Lapis lazuli (6 gp). Aquamarine (1600 gp). Moss agate (6 gp). Aquamarine (1600 gp). 1 Medium magic item.


Social Check DCs


Jarsali Rothenel, Female Elf [Permalink]

Personal [hide]

Description: She likes to wear tan tank tops with brown skirt. She is portly but not overly obese. Her auburn hair is still thick. Her brown eyes are passionate and lively.

Personality: Eccentric and domineering, Jarsali will drive conversation. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her father took her hunting and taught her how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarsali fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Fighting. Flaws: Disease, Insomniac. Bonds: Nature. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Jarsali Rothenel, Female Elf Monk 2
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Art Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and does not wear sleeves and tends to eschew shirts when she can avoid it. Her cinnamon fur is lengthy. Her thin eyebrows rest above her beady amber eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Art grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Art. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Seeks redemption; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Criminal record. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Art Plume, Female Tabaxi Expert 5
Medium (5'10") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Insight +5, Performance +5
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mehen Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. He has dyed his greying brass crest a little too much giving a sharp brass color. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a great chef.

History: Mehen was born the youngest of three triplets. In his 15th year, his parents were killed by a gnolls raid, leaving Mehen alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and revenge

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Family, Enemies. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Mehen Xephyrbahnor, Male Dragonborn Paladin 10
Medium (6'2") Dragonborn, True Neutral (CR 10)
Armor Class 12
Hit Points 88 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Athletics +6, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1100 gp. Silver comb with moonstones (800 gp).


Social Check DCs


Chaedi Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is well dressed, but even with her fine clothing she looks run-down. With wild brown hair. Her face is scarred and worn.

Personality: Stoic and calm, she prefers to meditate than take action. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born at the edge of vast forest. Over the years she perfected her riding and shooting skills. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Nature, Religious. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Chaedi Martell, Female Half-Elf Sorcerer 15
Medium (5'6") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 74 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Intimidation +7, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666

Possessions: 6000 gp. Amethyst (80 gp). Deep blue spinel (800 gp). Jasper (60 gp). Hematite (11 gp). Golden yellow topaz (800 gp). Black pearl (800 gp). Fire opal (700 gp). Silver pearl (80 gp). Chrysoberyl (80 gp). Violet garnet (800 gp). Star ruby (700 gp). Iolite (60 gp). Rock crystal (60 gp). Moss agate (11 gp). Chalcedony (60 gp). Bloodstone (60 gp). Azurite (11 gp). Fiery yellow corundum (700 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Greeba Byron, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is typically in her Ploughman uniform. Her silver hair is well kept. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Greeba was born with her father's beautiful face. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has achieved small success as a Ploughman.

Motivation: To be a Miller again; and wants to work out more often

Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Job, Attractive. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Greeba Byron, Female Half-Orc Cleric 4
Medium (6'2") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)8 (-1) 9 (-1)10 (+0)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ghûra Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a bow on his belt. His skin is fair and his fingers are delicate and long. His black hair is greasy and uncared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ghûra took refuge in the old dungeon and found the beat up bow and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To end his boredom.

Ideals: Fighting, Logical. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Ghûra Blyth, Male Half-Orc Barbarian 2
Medium (6'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)9 (-1) 10 (+0)10 (+0)
Skills Arcana +1, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 900 sp.


Social Check DCs


Foxilon Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is renowned for his bright white suits and hats. His brown hair is drawn into a tight pony tail with a clover scrunchie. His blue eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and he wants revenge against drow

Ideals: Joker, Gifted. Bonds: Adventurer, Family, Enemies. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Foxilon Strongbones, Male Halfling Warlock 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Golden pearl (110 gp).


Social Check DCs

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