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NPC Generator

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Advanced [show]


Cora Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hand crossbow, but if one is not available she will default to her shortspear. She has a moderate pudge and is not very fit. She wears her chestnut hair up in a very large beehive style do. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her necromantic abilities were realized during a raid on her village. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Cora never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: In love. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Cora Warmwater, Female Halfling Warrior 8
Small (3'0") Halfling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 46 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 17 (+3)14 (+2)
Skills Deception +5
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Radomir Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly white, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Radomir isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He enjoys reading and quiet.

History: Radomir was raised in a hard working conservative environment. Radomir was born on a far northern island where he grew up under the tutelage of his mother, an expert Glassblower. He has drifted from career to career and currently works as a Glassblower.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Logical. Bonds: Poor, Job, Immigrant. Occupation: Glassblower

Voice: Pronounces difficult words wrong

Attributes [hide]

Radomir Copperkettle, Male Halfling Bard 5
Small (2'10") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 11 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 15 (+2)7 (-2)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Decarabia Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a custom-built plate barding that's adorned with black lining and desert motifs. She has no hair. Her eyes are likewise white.

Personality: She can speak with the recently deceased. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: A powerful wizard made her what she is. Brilliant and gifted she never wanted to apply herself. She used her abilities to travel the world and help people.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Gifted, Philantrophist. Flaws: Ugly, Depressed. Bonds: Mentor. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Decarabia Bedlam, Female Tiefling Warlock 3
Medium (6'0") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3100 sp.


Social Check DCs


Seven Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his lavender fur up. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Seven is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world.

Ideals: Justice. Flaws: Addict, Shy, Disease. Bonds: Attractive. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Seven Wind, Male Tabaxi Fighter 2
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 12 (+1)11 (+0) 15 (+2)19 (+4)
Skills History +2, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5

Possessions: 700 sp. 1 Masterwork Light steel shield.


Social Check DCs


Diggory Hastings, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.

Personality: Diggory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Interpreter business at a young age. His mother was a soldier and died while he was still young. Diggory was left his mother's suit of armor and trained in its use and care. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Depressed. Bonds: Adventurer, Job, Military. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Diggory Hastings, Male Human Warlock 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Religion +4, Stealth +2
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 600 sp.


Social Check DCs


Trey Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple black line shooting up and back down, and carries warhammers. His golden hair is cut short. He has several tiny emerald earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Rich. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Trey Hackney, Male Human Barbarian 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)5 (-3) 9 (-1)10 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


River On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a brown deerstalker hat and brown clothes. She has styled her gray fur well, parting it to the right. She wears round tiny glasses practically rammed into her face.

Personality: Stoic and calm, she prefers to meditate than take action. She believes the world needs to unite to get rid of gnolls once and for all.

History: She was born in the south. River was born on a far southern island where she grew up under the tutelage of her mother, an expert Dilettante. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and someone believes her a fraud

Ideals: Disciplined. Flaws: Secretive. Bonds: Enemies, Immigrant, Criminal record. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

River On the Mountaintop, Female Tabaxi Paladin 2
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)7 (-2) 16 (+3)14 (+2)
Skills Arcana +0, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 180 gp.


Social Check DCs


Zykroff Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: This eastern woman prefers to wear green pants and tee shirts. Her clothes are grease stained in places. She wears a Stetson hat to cover her moderate length brass crest. Her red eyes dart from person to person.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Zykroff was born with her mother's beautiful face. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the east, certain she would find work there.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Persistence, Logical. Bonds: Poor, Immigrant, Attractive. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Zykroff Kimbatuul, Female Dragonborn Aristocrat 11
Medium (6'8") Dragonborn, Chaotic Good (CR 11)
Armor Class 12
Hit Points 85 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)8 (-1) 9 (-1)11 (+0)
Skills Religion +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 210 pp. Red-brown spinel (80 gp). Pink pearl (80 gp). Moonstone (30 gp). Chrysoberyl (80 gp). Banded agate (15 gp). Black pearl (500 gp). Rose (30 gp). Moss agate (15 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arara Liadon, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears dark leathers with embroidery. Her head has been shaved. Her face is covered beneath a completely black helmet.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born a particularly ugly child, much to the horror of her parents. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Racist. Occupation: Barrister

Voice: Low range voice

Attributes [hide]

Arara Liadon, Female Elf Aristocrat 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Sardonyx (80 gp). Freshwater pearl (5 gp).


Social Check DCs

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