Emerald Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy brown suit. He keeps his long gray fur kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Assassin and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Attractive, Family. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 1800 gp. Deep blue spinel (1500 gp). Bloodstone (60 gp). Fire opal (1600 gp). Tourmaline (160 gp).
Oskar Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fancy brown suit. His hair is greying and his face has many wrinkles. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Oskar grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he desires power and/or immortality
Ideals: Athletic. Flaws: Sensitive, Forgetful. Bonds: Attractive, Adventurer, Mentor. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 94 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Gnome
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). A roughly beaten golden orb (50 gp). Brass mug with jade inlays (600 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Daar Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black coat over a grey low-cut shirt, and a broad hat upon her head. She keeps her scarlet crest in a flapper bob. This red eyed southerner is not easily forgotten.
Personality: Always inclined to offer people food she seems plenty friendly. She is obsessed with her god.
History: Daar was born with her mother's beautiful face. Daar was born on a far southern plains where she grew up under the tutelage of her mother, an expert Marshal. She moves from town to town, unable to find a place to settle.
Motivation: To protect her home; and her religion dominates her actions
Ideals: Philantrophist. Bonds: Religious, Attractive, Immigrant, Guardian. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 700 gp. Freshwater pearl (8 gp). Violet garnet (300 gp). Jet (50 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrow Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man typically wears red cloth garments or leather armor. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily eccentric. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge.
Flaws: Insane, Ugly. Bonds: Poor, Enemies. Occupation: Tailor
Voice: pre-pubescent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Kilvar Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin brown vertical stripes and black pants. His hair is long and chestnut with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His brown eyes dart from person to person.
Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of a Doctor, who enjoyed hunting, Kilvar was taken on many hunting expeditions. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better village for his children.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Insane, Forgetful. Bonds: Nature, Adventurer. Occupation: Knight
Voice: Raspy
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
Waywocket Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing a perfectly clean shirt and pair of pants. She keeps her blonde hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: Her spouse's relatives view her with great suspicion; and to unite with her brother
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Guard
Voice: Irish accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 48 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 2 Holy water. 4 Smokesticks. 1 Everburning torch. 1 Tanglefoot bags.
Lamlis Franklin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a yellow and black handkerchief worn on his left side. He is physically well-built. He sports a flattop hair cut. His eyes are likewise blue. His teeth are white and perfect.
Personality: He dislikes all the random violence that takes place in the west. He receives visions of the future at random moments
History: Born to a Animal Trainer, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He was granted druidic powers by his dying sister.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Pacifist, Gifted. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 4000 sp.
Balimaar Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is cut short with large spiked bangs in the front. His eyes are hazel and beady.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 15 years.
Motivation: He is terrified, and will act out of fear.
Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Courier
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Harbek Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Harbek is combative with any and all who dare try his patience in the slightest.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Justice. Flaws: Impulsive. Occupation: Assassin
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 270 gp.
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Their contribution stands as a beacon of hope for all adventurers!