Symma Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She prefers to wear tan pants and tee shirts. She has a long chestnut ponytail with little hanging trinkets. Her green eyes lackadaisically let the world flow into them.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born several months after her mother was called into army service. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Athletic, Optimist. Bonds: Rich, Military, Adventurer. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 200 gp. Moss agate (14 gp). Peridot (80 gp). Coral (160 gp).
Two Llamas Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and violet, and wears rings and necklaces with large, colorful gems. His fur is cut close to his head. His green eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Many brigands want him driven away; and he is a bit of a kleptomaniac
Ideals: Disciplined, Joker. Bonds: Rich, Enemies, Criminal record. Occupation: Weaver
Voice: Indian accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp.
Erias Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large grey jacket. His white hair is slicked back into a classic pompadour. His eyes are likewise brown.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.
History: Erias was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Erias and his spouse have recently divorced.
Motivation: Expand his business; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Military, Poor, Job. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Aquan, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Half-Plate.
Merihim Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His purple hair has been sun bleached extensively. His red eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Mason. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Mason soon after.
Motivation: He's in love; and meet up once more with his childhood friend
Bonds: Immigrant, Job, Has a crush, Adventurer. Occupation: Mason
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1600 gp.
Kali Obscure, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a green vest and prefers brown and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has styled her red hair well, parting it to the left. Her fierce silver eyes like to dwell on things.
Personality: Kali is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is harsh and unforgiving.
History: Kali was born the youngest of three triplets. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Tanner soon after.
Motivation: Balancing her hectic life and new Tanner responsibilities is difficult; and further expansion of business
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Tanner
Voice: Whispers
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 43 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 16000 sp. Sardonyx (70 gp). Star rose quartz (70 gp). Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item.
Jezebeth Guile, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a tight green one piece outfit complete with pants, hood, and a cape. She has a moderate pudge and is not very fit. She has dyed her greying white hair a little too much giving a sharp white color. Her red unseeing eyes seem to look past you.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gypsy cursed her at a young age, leading to her ugly appearance. She's also a talented Soapmaker, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Disease, Ugly. Bonds: Criminal record, Job. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Draconic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp.
Symma Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her skin is fair and her fingers are delicate and long. With bright black hair. Her blue eyes peer out from beneath her top blue hat.
Personality: Symma wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. At a young age her father died while driving off some orcs. Her mother being the stubborn sort decided to stay and helped train her in halberd use. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants revenge against orcs
Ideals: Disciplined, Fighting. Flaws: Mundane. Bonds: Enemies. Occupation: Roofer
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.
Windy Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down, and carries pickaxes. Her black fur is long and unkept. She wears large thick round spectacles.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Gifted from a young age, Windy studied abroad. Her parents enrolled her in a Commoner school at a young age so that she could practice her psionic talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the east; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Entrepeneur, Gifted. Flaws: Ugly. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Red-brown spinel (110 gp).
Raer Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears just a tan suit. His black hair is kept up in a ponytail inside a broad hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raer is combative with any and all who dare try his patience in the slightest.
History: A powerful necromancer made him what he is. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Mentor, Immigrant. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 140 gp. Pink pearl (120 gp).
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