Ahrim Anger, Male Tiefling [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His silver hair is long and unkept. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of a Banker, who enjoyed hunting, Ahrim was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Gardener job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Flaws: Ugly, Insane, Depressed. Bonds: Rich, Job, Nature. Occupation: Gardener
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Alchemist’s fire. 3 Acid flasks. 4 Antitoxin. 3 Thunderstones.
Norkruuth Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He has copper crest. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norkruuth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Gifted, Logical, Fighting. Flaws: Ugly, Racist. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aldous Landon, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and brown. He has green eyes and a brown hat with a green feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a plains tribe. His mother was a soldier and died while he was still young. Aldous was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Disease. Bonds: Attractive, Adventurer, Nature, Military. Occupation: Body Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 37 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Terran, Goblin
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Eye agate (15 gp). Red spinel (40 gp). Coral (40 gp). Chalcedony (50 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gormogord Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 2'11" and typically wears white cloth garments or leather armor. He has done his best to style his chestnut hair to look like a famous performer. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in a small forest village. Gormogord liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Professionalism, Fighting. Flaws: Addict, Terse. Bonds: Nature. Occupation: Shoemaker
Voice: Dutch accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Azurite (12 gp). Aquamarine (300 gp).
Gilthur Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large brown jacket. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gilthur was born with his mother's beautiful face. His childhood dream was to be a Dilettante, but he was a colossal failure. He has drifted from career to career and currently works as a Painter.
Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and an old rival family wants him found
Flaws: Terse, Hedonist. Bonds: Attractive, Job, Family. Occupation: Painter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 4 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 7 (-2) | 9 (-1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 170 gp. Moss agate (14 gp). Freshwater pearl (14 gp). Coral (100 gp). 1 Masterwork Common Melee.
Mialee Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a simple burlap shirt and baggy pants. She conceals her crossbow with her veritable burlap sack of a shirt. Her long auburn hair is drawn into a two foot long braid. Her amber eyes lackadaisically let the world flow into them.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Mialee would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Mialee was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Through the years after Mialee was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Mialee's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Sage
Voice: Boston accent
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 11 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1400 gp. Rock crystal (40 gp). Deep blue spinel (400 gp). Tourmaline (80 gp). Lapis lazuli (12 gp). Pink pearl (80 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qemuel Panic, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large black mantle and cape that has been intricately interwoven into his green robe. He has styled his blue hair well, parting it to the left. He is baby faced.
Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Qemuel studied abroad. Through the years after Qemuel was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Qemuel's father didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying sister.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Ideals: Disciplined, Gifted. Flaws: Impulsive, Antagonistic, Fearful. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 15 (+2) | 11 (+0) | 17 (+3) | 6 (-2) | 20 (+5) |
Senses Passive Perception 8
Languages Common, Infernal, Dwarven, Gnome
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2000 sp.
Beatrice Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman wears rags and sports a simple walking cane. Her clothes are grease stained in places. She has dyed her greying silver hair a little too much giving a sharp silver color. She has a dull look in her violet eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She receives visions of the future at random moments
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She found a children's book about a Half-Elf Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Joker, Gifted. Bonds: Poor, Immigrant, Slave, Adventurer. Occupation: Dilettante
Voice: Booming voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 18000 cp.
Greeba Dayton, Female Half-Orc [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries greataxes. She has styled her red hair well, parting it to the left. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Adventurer, Nature. Occupation: Tailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 cp. 4 Tanglefoot bags. 3 Antitoxin.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


