Pandjed Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a card on it. He has no crest. His red eyes dart from person to person.
Personality: He loves telling others what to do and how they should feel about things. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to loving parents in a slum to the east. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and he feels that his past leaves him morally obligated to help
Ideals: Opinionated, Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
Possessions: 300 sp.
Windy Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long beige fur is drawn into a two foot long braid. His eyes are blue and catlike.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Windy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Windy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's repulsed by the PC; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 74 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 6000 sp. Peridot (70 gp).
Edge Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is renowned for her bright brown dresses and hats. Her yellow fur is drawn into a tight pony tail with a cross scrunchie. She has amber eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Passionate, Opinionated, Logical. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Junk Dealer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Elven, Undercommon, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp. Freshwater pearl (14 gp).
Gerard Willoughby, Male Human [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. His golden hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in a small mountains village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Passionate. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp).
Sindri Timbers, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His golden hair is lengthy and is close to two feet long. He has blue eyes and a tan hat with a pastel feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Spy business at a young age. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: To be a Shipwright again.
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Undercommon, Dwarven, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Duvamil Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has silver hair. Her eyes, though not visible through her cowl, are amber.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born to a pair of adventurers, Duvamil grew up listening to her mother's many stories. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.
Motivation: To reunite with her old friends; and she has a crush on the local armorer
Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich, Has a crush. Occupation: Tanner
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Blue quartz (5 gp).
Akta Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. Her black hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.
Personality: She is happy with her job as a Cartwright. She turns her eye from what people do, preferring to live and let live. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Akta has worked very hard to control her curse. She struck the Cartwright job and began her own company from there.
Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Justice. Flaws: Disease. Bonds: Rich, Job, Criminal record. Occupation: Cartwright
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 2 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 5 (-3) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. Black star sapphire (800 gp). Moss agate (6 gp). White opal (800 gp). Blue star sapphire (800 gp).
Hoglik Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a black suit, white shirt, and pastel tie. His hair is chestnut, silky, and of moderate length. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of eastern immigrants he idolized his mother. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Hoglik and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Knight
Voice: Dark and ominous
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 4 (-3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Brass mug with jade inlays (300 gp). Solid gold idol (1100 gp). Sapphire pendant on gold chain (1100 gp). 1 Minor magic item. 1 Minor magic item.
Zedaar Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. His brass crest has been sun bleached extensively. His red eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Farmer business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Secretive, Antagonistic. Bonds: Attractive, Job. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 110 gp. Chrysoberyl (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
