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NPC Generator

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Advanced [show]


Azza Kindness, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 4'9" and wears a well pressed and immaculate suit (or dress). Her left hand appears badly burned and disfigured. She has styled her purple hair well, parting it to the left. Her silver eyes dart from person to person.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was raised in a forest tribe. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is wracked by social anxiety; and to pay off her debts

Flaws: Fearful. Bonds: Attractive, Nature, Debt. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Azza Kindness, Female Tiefling Druid 1
Medium (4'9") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 1000 cp.


Social Check DCs


Patrick Nibley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. His hair is white and curly. His eyes are likewise green. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls.

Ideals: Professionalism, Entrepeneur. Bonds: Poor, Attractive, Enemies. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Patrick Nibley, Male Human Warrior 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Cimer Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears rags and sports a simple walking cane. His black hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of southern immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels the way he acts is they only way to get by in the world; and an old rival family wants him found

Ideals: Optimist, Impeccable. Bonds: Poor, Family, Immigrant, Adventurer. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Cimer Tolerance, Male Tiefling Expert 3
Medium (5'9") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 11 (+0)17 (+3)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs


Valanthe Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a tan vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her tan boots flare out at the collars, and is pretty ugly. She has wavy chestnut hair. She wears a mask on her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Valanthe was born in the east. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She's also a talented Sailor, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Valanthe Caphaxath, Female Elf Fighter 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)7 (-2) 5 (-3)12 (+1)
Skills Acrobatics +1, Medicine -1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 4000 cp. 1 Silk rope. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs


Hatae Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a blue shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She is muscular with a powerful set of arms. Her hair is always cut to a buzz. Her violet unseeing eyes seem to look past you.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Hatae is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Hatae was raised in a hard working conservative environment. Her father was a soldier and died while she was still young. Hatae was left her father's suit of armor and trained in its use and care. She struck the Bookbinder job and began her own company from there.

Motivation: She's looking for her big break.

Flaws: Disease. Bonds: Adventurer, Family, Job, Military. Occupation: Bookbinder

Voice: Pronounces O like U

Attributes [hide]

Hatae Ofandrus, Female Elf Monk 5
Medium (4'10") Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 6 (-2)14 (+2) 13 (+1)15 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Banded agate (4 gp). Black star sapphire (900 gp). 1 Minor magic item.


Social Check DCs


Uraim Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many pastel ritualistic tattoos. He wears an entirely grey suit with pastel socks and a vest with buckled shoes. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of northern immigrants he idolized his father. Uraim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Uraim Brawnanvil, Male Dwarf Adept 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 16 (+3)7 (-2)
Skills Performance +0, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 270 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arumawann Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His brown hair is heavily combed to the right. His thin eyebrows rest above his beady brown eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.

History: He was born in a small mountains village. Arumawann liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Ugly, Fearful, Depressed. Bonds: Adventurer, Nature. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arumawann Gimlen, Male Gnome Paladin 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Jheri Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: This malnourished woman wears a green collared shirt and white skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She sports a flattop crest cut. She has gleaming, smiling gold eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Jheri was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. At a young age her father died while driving off some goblins. Her mother being the stubborn sort decided to stay and helped train her in shield use. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jheri fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive, Enemies. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Jheri Lhamboldennish, Female Dragonborn Commoner 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dee Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a penchant for wearing a ring with an oversized sapphire on her right hand. She wears a top hat to hide her balding. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She misses her home and complains about the freezing weather, even in summer.

History: She was born in the south, but her parents moved at a very young age to the east. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She got away from her former life and has fallen to alcoholism.

Motivation: She has money and likes to spend it; and to reunite with her old friends

Flaws: Shy, Addict. Bonds: Rich, Immigrant, Adventurer. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Dee Honeypot, Female Halfling Ranger 3
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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