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NPC Generator

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Advanced [show]


Reynard Thackeray, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a glaive. He keeps his long black hair kept up in a rat tail. His eyes are violet and he is always smoking a pipe.

Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Reynard grew up listening to his mother's many stories. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Religious, Adventurer. Occupation: Tanner

Voice: Eastern European accent

Attributes [hide]

Reynard Thackeray, Male Human Sorcerer 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)15 (+2) 10 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Royston, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man has a large brown mantle and cape that has been intricately interwoven into his grey robe. His blonde hair is braided into rings. His violet eyes are slightly larger than normal.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He believes the world needs to unite to get rid of giants once and for all.

History: The child of a Sellsword, who enjoyed hunting, Ernest was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Wants to work out more often.

Ideals: Athletic. Bonds: Attractive, Enemies, Nature, Religious. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

Ernest Royston, Male Human Fighter 7
Medium (5'0") Human, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)18 (+4) 12 (+1)14 (+2)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Sylvan, Ignan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 800 gp. Chrysoprase (80 gp). Deep blue spinel (700 gp).


Social Check DCs


Kipper Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. He has a small bristly mustache and wavy brown hair. He has a dull look in his violet eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Kipper hails from a village terrorized by drow. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kipper grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kipper. Recently he has begun working with bootleggers and crooks.

Motivation: To settle down with his crush; and he seems to be bored by most things

Ideals: Logical. Flaws: Mundane. Bonds: Enemies, Criminal record, Has a crush. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Kipper Nucklestamp, Male Gnome Paladin 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 17000 sp. Fire opal pendant on a fine gold chain (1100 gp). Old masterpiece painting (1100 gp). 1 Minor magic item.


Social Check DCs


Fulbar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is a Lamia in disguise. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Fulbar and his spouse have recently divorced.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Baker

Voice: Italian accent

Attributes [hide]

Fulbar Whispermouse, Male Halfling Commoner 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Athletics +4, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 6000 sp. Rich purple corundum (1600 gp). White pearl (140 gp). Jet (140 gp).


Social Check DCs


Eran Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty red coat over it, and sports empty pouches on her belt. Her blonde hair is thinning but still full. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in a small forest village. Through the years after Eran was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Eran's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She seems to be bored by most things; and she's repulsed by the pc

Ideals: Professionalism. Flaws: Ugly, Mundane, Antagonistic. Bonds: Nature. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Eran Goodbarrel, Female Halfling Rogue 4
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Radomir Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tattered old clothes. His black hair is matted, messy, and big. His hazel eyes peer out from beneath his wide-brimmed red hat.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast desert. Radomir liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He's looking for his big break; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Nature, Adventurer. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Radomir Wildheart, Male Halfling Paladin 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)13 (+1) 5 (-3)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 7
Languages Common, Halfling, Gnome
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. Red garnet (40 gp). Freshwater pearl (7 gp). Black pearl (300 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears red painted combat armor at almost all times. His long black hair is drawn into a two foot long braid. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He never wears the same outfit twice, unless he absolutely has to.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Artistic. Flaws: Ugly. Occupation: Sage

Voice: Low range voice

Attributes [hide]

Silvo High-hill, Male Halfling Warlock 3
Small (3'3") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Wella Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A middle-aged woman, she is typically in her Fletcher uniform, and is pretty ugly. Her chestnut hair is well kept. She has several tiny ruby earrings on each ear.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fletcher arts, while her mother instructed her in etiquette, music and courtly manner. Like her father and her brother before her, after school she went straight into learning to become a Fletcher. She has achieved small success as a Fletcher.

Motivation: She feels kind of lost in life; and to be a shoemaker again

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Rich. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Wella Jamjar, Female Halfling Warrior 3
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)8 (-1) 13 (+1)16 (+3)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Beiro Iathrana, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. His hair is golden and very short. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful slaver made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Athletic. Bonds: Attractive, Guardian, Family, Mentor. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Beiro Iathrana, Male Elf Expert 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points -4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 3 (-4)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 10000 cp.


Social Check DCs

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