Akra Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman sports black clothing, slightly heavier than average wear. Her copper crest is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A skeptical and narcissistic woman, Akra's first love is herself. Her second love is also herself. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has decided she is irredeemable; and a rival would like her out of the picture
Ideals: Impeccable. Flaws: Insomniac. Bonds: Poor, Adventurer, Criminal record. Occupation: Mortician
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 sp. Silver pearl (70 gp).
Burgell Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Glassblower. His hair is golden and curly. His eyes are green and he is always smoking a pipe.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.
History: Burgell was born in the east. At a young age he loved to build and create. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: To reunite with his old friends; and he loathes his own lifestyle
Ideals: Gifted, Persistence. Flaws: Depressed. Bonds: Attractive, Immigrant, Adventurer. Occupation: Glassblower
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 200 sp. 1 Darkwood Buckler.
Hadwisa Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a violet cloak and cross-gartered brown stockings. Her brown hair is well kept. She has several tiny amber earrings on each ear.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Sold as a small child to a wizard, Hadwisa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: Money/treasure; and she is greedy
Ideals: Logical. Flaws: Emotional, Antagonistic. Bonds: Rich, Mentor. Occupation: Beggar
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 7)
Armor Class 8
Hit Points 43 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 17 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Giant, Celestial
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Moss agate (13 gp). Blue sapphire (600 gp). 1 Minor magic item.
Gorga Melancon, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman typically wears white cloth garments or leather armor. She has a penchant for wearing a ring with an oversized jet on her left hand. Her hair is long and auburn with streaks of golden, and is pulled back with small white clips. She wears crescent spectacles with a black brim.
Personality: Gorga is depressed about a lot of things. She tends to be a nihilist. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her mother raised her in a mountain cabin. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Depressed. Bonds: Rich, Religious, Nature, Criminal record. Occupation: Roofer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 40 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 1 (-5) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1200 gp. Silver comb with moonstones (700 gp). Solid gold idol (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).
Eberk Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His brown hair is greasy and uncared for. His eyes are blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his daughter.
Ideals: Persistence, Fighting, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Mortician
Voice: Excited and jittery
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 700 sp.
Baz Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He has shaved his head bald. He has several tiny emerald earrings on each ear.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Detective mother left him crippled. After months of barely getting by, Baz managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Artistic. Flaws: Greedy, Disease. Bonds: Rich, Criminal record, Job. Occupation: Interpreter
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 600 gp. Moss agate (16 gp). Banded agate (16 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zephan Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. He sports a flattop hair cut. He has red eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to loving parents in a slum to the east. Zephan was born on a far eastern plains where he grew up under the tutelage of his father, an expert Beggar. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Passionate. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Beggar
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 7)
Armor Class 9
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 600 gp.
Fargrim Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a scimitar. His chestnut hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Fargrim grew up listening to his father's many stories. A freak accident while working with his Priest father left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and to prove his worth to the world
Flaws: Impulsive, Disease. Bonds: Attractive, Enemies, Adventurer. Occupation: Apothecary
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp. 1 Good lock.
Akmen Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of kukris on his belt, each one with a amber on the hilt. His hair is white, silky, and of moderate length. His white eyes peer out from beneath his deerstalker green hat.
Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. He is obsessed with a lost civilization.
History: Akmen was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Retire the richest man in the west; and he has a crush on the local apothecary
Ideals: Entrepeneur, Fighting. Bonds: Attractive, Has a crush, Adventurer. Occupation: Courier
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 15)
Armor Class 10
Hit Points 48 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 19 (+4) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Draconic, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 3 | 3 | 3 | 2 | 0 |
Possessions: 7000 gp. Citrine (70 gp). Golden pearl (140 gp). Aquamarine (1600 gp). Zircon (70 gp). Peridot (70 gp). Blue-white diamond (5000 gp). Obsidian (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!
