Dagger Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears silk and lounges about seductively. She is muscular with a powerful set of arms. Her long orange fur is drawn into a two foot long braid. This amber eyed westerner is not easily forgotten.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She comes from a rich western family. Through the years after Dagger was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Dagger's mother didn't care for her much, and the feeling was mutual. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Artistic, Justice. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Doctor
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 45 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 |
Possessions: 260 pp. Solid gold idol (400 gp). A silver and pearl hairclip (90 gp). 1 Minor magic item. 1 Minor magic item.
Oriel Holton, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears silk and lounges about seductively. She has wavy silver hair. Her violet eyes are slightly larger than normal.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a poor family in the city she treasured whatever gifts she got. After coming to the age of reason, Oriel took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has never given up on her poetry dream.
Motivation: She has decided she is irredeemable.
Ideals: Artistic, Gifted. Bonds: Attractive, Poor. Occupation: Slave Trader
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Art Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. His black fur is still thick. His eyes are blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His job bores him to no end. He has decided to make it more interesting.
History: Art hails from a village terrorized by illithids. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Gifted. Bonds: Immigrant, Adventurer, Criminal record, Enemies. Occupation: Courier
Voice: Italian accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 18 (+4) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Celestial, Ignan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2200 sp.
Ranala Turen, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her auburn hair is lengthy. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is calm most of the time but flees social interaction. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her divine abilities were realized during a raid on her village. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Ranala never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Wants to have a good time and be beloved; and to clean up the streets
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Attractive, In love. Occupation: Engraver
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
Possessions: 300 gp.
Kallista Panic, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her wide-brimmed hat is riddled with cuts and holes. Her eyes are red and catlike.
Personality: Prone to second guessing herself, she comes off as nervous. When she's not drinking or sleeping the drinks off, she's doing music.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc, Terran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +6
Possessions: 120 pp. Malachite (15 gp). Carnelian (50 gp). Red garnet (120 gp). Aquamarine (1600 gp). Iolite (50 gp).
Adelard Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and carries longbows. He has a chestnut handlebar mustache and slicked back chestnut hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up longbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Fighting. Flaws: Ugly, Hedonist, Forgetful. Bonds: Nature. Occupation: Herbalist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
Possessions: 3000 cp. 2 Antitoxin.
Miles Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. He has styled his golden hair well, parting it to the left. He has several tiny aquamarine earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.
History: Born in the south to a Dilettante, Miles learned a great deal about his mother's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Bonds: Rich, Immigrant, Job, Family. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 gp.
Bendoo Milton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She likes to wear ponchos typically of a light white in addition to tight pants. She has a hunchback. Sporting a red mohawk this woman's hair draws a lot of attention. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She can't help but pocket interesting objects she comes across
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Cursed with a spirit at a very young age, Bendoo has worked very hard to control her curse. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Halfling compassion; and she has decided she is irredeemable
Ideals: Gifted. Flaws: Ugly, Disease, Secretive, Racist. Bonds: Criminal record. Occupation: Seamstress
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp. 1 Banded mail.
Leaf Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He wears a brown coat over a grey low-cut shirt, and a broad hat upon his head. His fur is yellow and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Leaf wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered north to less war torn lands. He now owns his own business.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Insomniac, PTSD. Bonds: Job, Religious. Occupation: Crown-heir
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 6 (-2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Everburning torch. 4 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!