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NPC Generator

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Advanced [show]


Oblar Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a red and white handkerchief worn on his right side. His hair is brown, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Oblar Nimblefingers, Male Halfling Sorcerer 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 500 sp. Golden pearl (90 gp).


Social Check DCs


Beast In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy brown suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His brown fur is heavily combed to the right. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: Beast was born with his father's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Persistence. Flaws: PTSD. Bonds: Attractive, Adventurer, Job. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Beast In the Storm, Male Tabaxi Rogue 4
Medium (5'9") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Sardonyx (50 gp). Tiger eye turquoise (14 gp). Black pearl (900 gp). 1 Minor magic item.


Social Check DCs


Art Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears skinny pants and wears a brown and green robe with the hood down. Her fur, while still mostly orange, has prominent grey streaks. Her eyes are yellow.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born to a poor family in the city she treasured whatever gifts she got. Over the years she perfected her riding and shooting skills. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and she is unsatisfied with her job

Flaws: Shy, Antagonistic. Bonds: Poor, Nature. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Art Of Ivory, Female Tabaxi Barbarian 5
Medium (5'10") Tabaxi, Lawful Evil (CR 5)
Armor Class 10
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)12 (+1) 10 (+0)12 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp. Deep blue spinel (600 gp). 3 Alchemist’s fire.


Social Check DCs


Savaran Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a simple black robe with white stripes complete with hood. She carries with her a set of greatswords, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She wears her bronze crest up. Her fierce gold eyes like to dwell on things.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was always a brilliant, if unscrupulous mind. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Antagonistic, Impulsive, Insane. Occupation: Unemployed

Voice: Sleepy voice

Attributes [hide]

Savaran Norixius, Female Dragonborn Paladin 9
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 67 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Investigation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp.


Social Check DCs


Frederick Moreno, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. He carries with him a set of longswords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His black hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a mountains tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable, Joker. Flaws: Insomniac. Bonds: Rich, Nature. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Frederick Moreno, Male Human Fighter 11
Medium (6'3") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 89 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)17 (+3) 15 (+2)12 (+1)
Skills Athletics +2, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Undercommon, Celestial
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +6

Possessions: 170 pp. Amethyst (60 gp). Jade (60 gp). Rhodochrosite (15 gp). Violet garnet (200 gp). Black star sapphire (800 gp).


Social Check DCs


Huru Hartford, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with wide-brimmed hat. She carries with her a set of shortbows, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is cut short. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: This woman loves poetry and to teach people poetry more than just about anything. She can't help but pocket interesting objects she comes across

History: Her parents moved while she was still in utero so she is the first generation to be born here. She has had some formal poetry training, and achieved minor success. Recently she has begun working with bootleggers and crooks.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting, Artistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Huru Hartford, Female Half-Orc Aristocrat 3
Medium (6'2") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 18 (+4)9 (-1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Silver pearl (150 gp). Chalcedony (60 gp). Chrysoberyl (150 gp).


Social Check DCs


Randal Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His skin is fair and his fingers are delicate and long. With a patchy golden beard and wild golden hair. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: He got into the Mayor business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: He wants to get laid; and wants his loneliness to end

Flaws: Insane. Bonds: Military, Job, Religious, Has a crush. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Randal Winterbourne, Male Human Monk 11
Medium (5'2") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 70 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills History +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long red hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Orsik Silverstone, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)13 (+1) 16 (+3)12 (+1)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 7000 cp. Carnelian (50 gp). Zircon (50 gp). Moss agate (15 gp).


Social Check DCs


Ahrim Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered warhammer and tarnished pickaxe as well. His Stetson hat is riddled with cuts and holes. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not believe in violence as a means to an end. He is a dedicated Cook but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Philantrophist, Pacifist. Flaws: Ugly. Bonds: Slave. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Ahrim Elusive, Male Tiefling Bard 2
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 6000 cp.


Social Check DCs

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