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NPC Generator

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Advanced [show]


Bundrigo Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is smooth and relatively long. This brown eyed westerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Bundrigo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and dragonborn compassion

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Bundrigo Copperkettle, Male Halfling Ranger 3
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Moon Running, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears silk and lounges about seductively. His fur is short and brown. His half smiles and copper eyes are beguiling and draw you in.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Baker for hire.

Motivation: Further expansion of business.

Ideals: Fighting. Bonds: Attractive, Job, Religious. Occupation: Baker

Voice: Booming voice

Attributes [hide]

Moon Running, Male Tabaxi Paladin 8
Medium (5'7") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 52 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills History +4, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 90 pp.


Social Check DCs


Thomas Gracey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is kept up in a ponytail inside a broad hat. His blue eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Courier arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and to reunite with his absent mother

Ideals: Disciplined, Athletic. Bonds: Family, Rich, Adventurer. Occupation: Courier

Voice: Hissing voice

Attributes [hide]

Thomas Gracey, Male Human Rogue 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 150 gp.


Social Check DCs


Rivaan Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. He has wavy scarlet crest. His red unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Poor, Family. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Rivaan Verthisathurgiesh, Male Dragonborn Wizard 4
Medium (6'7") Dragonborn, Chaotic Good (CR 4)
Armor Class 13
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)12 (+1) 11 (+0)18 (+4)
Skills Insight +2, Intimidation +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 100 gp. Jet (160 gp). Coral (160 gp). Jade (160 gp). Rhodochrosite (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Osah Guilt, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a robe, a symbol of her god around her neck, and a greatsword on her belt. Her blue hair is braided into rings. Her eyes, though not visible through her cowl, are white.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is frequently practicing swordplay.

History: Osah was raised in a hard working conservative environment. She worked as a nervous Ploughman and found it very stressful. She now owns her own business.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Fighting. Flaws: Shy. Bonds: Military, Job. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Osah Guilt, Female Tiefling Commoner 4
Medium (5'10") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Alice Hayden, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses in collared shirts and wears a proper scarf over her head. She sports auburn long hair. She has amber eyes and a brown hat with a violet feather.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She invites people to come help in her community garden.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gifted student she started as a Spy, but she got bored and became a Adventurer. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Alice Hayden, Female Human Barbarian 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 37 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Immeral Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a black handlebar mustache and slicked back black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is an amazing painter.

History: He was born in the west, but his parents moved at a very young age to the north. In his 13th year, his parents were killed by a goblins raid, leaving Immeral alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against goblins.

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Rich, Enemies, Immigrant. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Immeral Aloro, Male Elf Warrior 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 7 (-2)17 (+3)
Skills Insight +0, Performance +5
Senses Passive Perception 8
Languages Common, Elven, Terran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Silver pearl (70 gp).


Social Check DCs


Isabella Barclay, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'10" and is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has blonde hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in the south her family was never financially stable. She moved out west to avoid the crime she committed. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She is a bit of a kleptomaniac.

Flaws: Selfish. Bonds: Attractive, Criminal record, Poor, Family. Occupation: Bookbinder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Isabella Barclay, Female Human Adept 1
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Druidic, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Seven Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Beneath her clothing is a huge mess of scar tissue. Her black fur is heavily combed to the left. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She is fixated on the number 9. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Seven grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Seven. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Insane, Disease. Bonds: Slave, Attractive, Criminal record. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Seven Of Shadows, Female Tabaxi Aristocrat 10
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 31 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)12 (+1) 6 (-2)17 (+3)
Skills Athletics +5
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +5

Possessions: 800 gp.


Social Check DCs

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