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NPC Generator

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Advanced [show]


Juliana Marley, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has wavy brown hair. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. Further she is a bit of a stoner and is frequently out of it.

History: Juliana was born with her father's beautiful face. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand her business; and sabotage a competitor

Ideals: Justice. Flaws: Addict, Fearful. Bonds: Poor, Attractive, Job. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Juliana Marley, Female Human Ranger 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 12 (+1)10 (+0) 10 (+0)17 (+3)
Skills History +2, Stealth -1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 3000 cp. 1 Banded mail.


Social Check DCs


Skirt Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She wears her gray fur up. She wears large thick round spectacles.

Personality: She never swears and excessively uses polite adverbs when speaking. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born the only child of a wealthy merchant. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has a rivalry with the Church that dominates her actions; and a need for knowledge about a nearby landmark

Ideals: Optimist, Entrepeneur. Flaws: Fearful. Bonds: Adventurer, Religious. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Skirt Of World, Female Tabaxi Druid 2
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 14 (+2)18 (+4)
Skills Deception +6, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs


Bulzo Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a worn and beaten armor. His hair is short and auburn. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He left for the west, certain he would find work there.

Motivation: He seems to be bored by most things.

Flaws: Mundane. Bonds: Attractive, Immigrant, Poor, Slave. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Bulzo Jamjar, Male Halfling Barbarian 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. Silver chalice with lapis lazuli gems (180 gp).


Social Check DCs


Varis Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is long and chestnut with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Interpreter for hire.

Motivation: Meet up once more with his childhood friend; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Disease, Insomniac, Greedy. Bonds: Adventurer, Job. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Varis Floshem, Male Elf Ranger 12
Medium (5'2") Elf, True Neutral (CR 12)
Armor Class 15
Hit Points 49 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +4, History +5
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +7 / 3d10+3, Ranged +9 / 3d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 200 pp. Chalcedony (80 gp).


Social Check DCs


Loopmottin Welber, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She wears a custom-built plate barding that's adorned with tan lining and desert motifs. She has a hunchback. She wears her auburn hair down. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not trust anyone and sleeps with one eye open.

History: She was born blind and as such lacked many opportunities for work. She worked as a nervous Butcher and found it very stressful. She has achieved small success as a Butcher.

Motivation: Balancing her hectic life and new Butcher responsibilities is difficult; and further expansion of business

Flaws: Ugly, Insomniac, Disease. Bonds: Nature, Job. Occupation: Butcher

Voice: Smooth and feminine

Attributes [hide]

Loopmottin Welber, Female Gnome Barbarian 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 39 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)14 (+2) 10 (+0)18 (+4)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Auran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Giselle Wentworth, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She prefers to wear grey pants and tee shirts. She has wavy white hair. She is very pretty but has cold, dead eyes.

Personality: Her tongue was cut out and she uses sign language. She is an amazing painter.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her mother was a soldier and died while she was still young. Giselle was left her mother's suit of armor and trained in its use and care. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Baker

Voice: Squeaky

Attributes [hide]

Giselle Wentworth, Female Human Ranger 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 700 sp.


Social Check DCs


Verna Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery, and carries clubs. She has wavy white hair. She wears large thick round spectacles.

Personality: She is irascible and easily irritated. Energy wise she seems alert and responsive.

History: The child of southern immigrants she idolized her father. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Verna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Verna. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Verna Sunmeadow, Female Halfling Cleric 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 5000 cp. Emerald (400 gp). Rhodochrosite (9 gp). Jade (60 gp). 1 Darkwood Buckler.


Social Check DCs


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large brown mantle and cape that has been intricately interwoven into his white robe. His red hair is lengthy and is close to two feet long. He has brown eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised in a plains tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and many gnolls want him driven away

Bonds: Attractive, Enemies, Nature, Family. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Dain Rumnaheim, Male Dwarf Druid 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)6 (-2) 12 (+1)13 (+1)
Skills History +0, Nature +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


Moon Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He carries a battered hand crossbow and tarnished scythe as well. His fur is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Moon isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When he was but 5 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Moon took refuge in the ruined castle and found the beat up scythe and armor he uses now. He left for the east, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and to share knowledge with the world

Ideals: Fighting, Impeccable, Logical. Bonds: Immigrant, Nature. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Moon Shoe, Male Tabaxi Paladin 4
Medium (5'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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