Halander Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his brown hair up. He is very pretty but has cold, dead eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He comes from a rich southern family. His first spouse was a Miner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Money/treasure.
Ideals: Artistic. Bonds: Attractive, Criminal record, Rich, Family. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: Aquamarine (1300 gp). Smoky quartz (80 gp). Black pearl (1300 gp). Blue quartz (4 gp). 1 Minor magic item.
Heskan Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. He has done his best to style his blue crest to look like a famous performer. His red eyes peer out from beneath his Stetson black hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Heskan was born in the west. At a young age he loved to build and create. Cursed with unlife at a very young age, Heskan has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Persistence. Flaws: Hedonist, Disease. Occupation: Barrister
Voice: Indian accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
Melech Honor, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black coat over a brown low-cut shirt, and a deerstalker hat upon his head. He carries with him a set of hammers on his belt, each one with a topaz on the hilt. His dark red hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has always had a great fascination with Gnomish culture. A true patriot, Melech would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to loving parents in a slum to the north. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted martial powers by his dying brother.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Military, Poor. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 60 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 200 gp. White pearl (80 gp). Rose (70 gp). Zircon (70 gp).
Diesa Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She keeps her golden hair in a flapper bob. She has gleaming, smiling blue eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. A true patriot, Diesa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born to a Bather, her mother struggled to pay the bills. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now travels the world, in search of power and loot.
Motivation: Wishes to resurrect an old love; and she wants nothing more than to rejoin the army
Ideals: Professionalism. Bonds: Military, Poor, Adventurer, In love. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 6 (-2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Celestial, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 600 sp.
Naivara Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She prefers to wear blue clothing when she does not wear armor. Her tied-back hair is chestnut. She wears large thick round spectacles.
Personality: Stoic and calm, she prefers to meditate than take action. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Naivara was born with her father's beautiful face. When money was particularly tight she was walking through alleys when she overheard a Junk Dealer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now owns her own business.
Motivation: Regain custody of her son; and an old rival family wants her found
Ideals: Disciplined, Fighting. Bonds: Poor, Attractive, Job, Family. Occupation: Junk Dealer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Infernal, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp.
Erky Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long black hair kept up in a rat tail. His eyes are amber.
Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Erky is combative with any and all who dare try his patience in the slightest.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He has achieved small success as a Weaver.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult.
Ideals: Justice, Gifted. Bonds: Attractive, Religious, Job. Occupation: Weaver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: Just what you see.
Zepar Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a green coat over a yellow low-cut shirt, and a top hat upon his head. His red hair is drawn into a tight pony tail with a skull scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Zepar wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He has worked as a Assassin like his father before him.
Motivation: Further expansion of business.
Ideals: Disciplined, Opinionated. Bonds: Attractive, Rich, Job. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 12)
Armor Class 9
Hit Points 58 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +5
Possessions: 2000 gp. Tourmaline (70 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item.
Travok Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He keeps his white hair in a flapper bob. He wears large thick round spectacles.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a very good compulsive liar and kleptomaniac.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently gotten a pet goose that steals things from people.
Motivation: Someone believes him a fraud; and he is being blackmailed/forced/etc and this influences his actions
Bonds: Attractive, Rich, Criminal record, Religious, Enemies. Occupation: Tanner
Voice: Raspy
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 15000 cp.
Armara Intellect, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears tattered old clothes. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised in a mountains tribe. Armara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure.
Flaws: Ugly, Depressed. Bonds: Rich, Nature, Job. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
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