Andraste Othronus, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear blue clothing when she does not wear armor. She has done her best to style her black hair to look like a famous performer. Her eyes are brown and beady.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is afraid of women and trembles around them
History: Andraste was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Andraste took refuge in the large cave and found the beat up crossbow and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and to reunite with her old friends
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Nature, Adventurer. Occupation: Soapmaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 400 gp. Silver ewer (70 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item.
Cressel Flight, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants, and he perpetually has his warhammer ready. His blue hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the north to a Junk Dealer, Cressel learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Further expansion of business; and he's looking for his big break
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Junk Dealer
Voice: Booming voice
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp. Hematite (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Thomas Dalton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. His white hair is lengthy and is close to two feet long. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his father.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sailor father left him crippled. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants revenge against giants.
Ideals: Athletic, Joker, Entrepeneur. Flaws: Disease. Bonds: Attractive. Occupation: Interpreter
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. Silver pearl (90 gp). Star rose quartz (70 gp).
Faral Nailo, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her black hair is lengthy. Her eyes are green.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born in the east, but her parents moved at a very young age to the south. While studying, she fell in love. They married and had a son. Some 6 years later her spouse died after the birth of her son. Heartbroken, Faral never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: She would like to get married and retire; and she wants to get laid
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Immigrant, In love, Has a crush. Occupation: Sellsword
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven, Aquan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulfgar Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a grey and blue handkerchief worn on his left side. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.
History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Justice. Bonds: Immigrant, Attractive, Mentor, Job, Adventurer. Occupation: Bounty Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Masterwork Uncommon Weapon.
Meriele Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She tends to wear a yellow poncho over her likewise colored trousers and shirt. Her chestnut hair is cut short. Her eyes are amber and beady.
Personality: Always inclined to offer people food she seems plenty friendly. She invites people to come help in her community garden.
History: Meriele was raised in a hard working conservative environment. A freak accident while working with her Weaver mother left her crippled. She used her abilities to travel the world and help people.
Motivation: To prove her worth to the world; and expand her business
Ideals: Philantrophist. Flaws: Ugly, Disease, Impulsive. Bonds: Job. Occupation: Unemployed
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Anne Tinley, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her feathered hat is riddled with cuts and holes. She has green eyes and a brown hat with a blue feather.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in a small desert village. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She struck the Fletcher job and began her own company from there.
Motivation: To unite with her sister; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Job, Family. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 46 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +6
Possessions: 1500 gp.
Pikar Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many grey ritualistic tattoos. He has the majority of his body covered in plate. His hair is long and red with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Pikar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pikar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Cynical, Hedonist. Bonds: Attractive. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Infernal, Gnoll
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +3
Possessions: Just what you see.
Thea Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. She has a hunchback. Her chestnut hair is kept up in a ponytail inside a small hat. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is business-like. She takes instructions and follows them to the letter. She takes great joy in being the best Performer in town.
History: The child of northern immigrants she idolized her mother. A gifted student she started as a Actor, but she got bored and became a Performer. She's also a talented Actor, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Job, Immigrant. Occupation: Performer
Voice: Scottish accent
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 9)
Armor Class 14
Hit Points 31 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
