Bolhild Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her whole body is exceptionally muscular. Her hair is black and curly. Her fierce brown eyes like to dwell on things.
Personality: She loves telling others what to do and how they should feel about things. She receives visions of the future at random moments
History: She was born in the north. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She left for the north, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out
Ideals: Opinionated, Gifted, Fighting. Bonds: Attractive, Immigrant. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Minor magic item.
Adelard Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His silver hair is lengthy. This green eyed westerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Detective. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the west his family was never financially stable. A few years later when the south was not economically sound they moved to his current location. He has achieved small success as a Detective.
Motivation: To be a Mayor again.
Flaws: Fearful. Bonds: Attractive, Job, Poor, Immigrant. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Draconic, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Drogo Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His whole body is exceptionally muscular. He has done his best to style his brown hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Elven people; and he has passion for adventuring and risk
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 gp.
Valida Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her otherwise smooth face is marked with small tiny scars.
Personality: Valida speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is an amazing painter.
History: When she was but 3 years old her parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Valida's homeland. Valida decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Gifted, Fighting. Bonds: Immigrant. Occupation: Soapmaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 61 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 17 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Violet garnet (1400 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Menny Welber, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She very much looks the part of a Adventurer. She is an epitome of beauty. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She comes from a rich southern family. She helped her mother out around the business and became quite the natural. She has dedicated herself to building a better world.
Motivation: Meet up once more with her childhood friend.
Ideals: Impeccable. Bonds: Job, Attractive, Adventurer, Rich. Occupation: Adventurer
Voice: Dutch accent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 109 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 17 (+3) | 10 (+0) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.
Everard Blyth, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has blonde hair. He has several tiny opal earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.
History: He comes from a rich northern family. As a young adult he joined a group advocating for an improvement in Human conditions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Flaws: Terse, Racist. Bonds: Rich, Adventurer, Family, Religious. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 33 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 3100 gp. Jet (40 gp). Red garnet (40 gp). Violet garnet (500 gp). Rich purple corundum (1100 gp). Rhodochrosite (5 gp). Peridot (50 gp). Lapis lazuli (5 gp). Rhodochrosite (5 gp). Sard (50 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thoradin Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this northern man has a large grey mantle and cape that has been intricately interwoven into his brown robe. With bright brown hair and a scraggly beard. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Gardener, his father struggled to pay the bills. A freak accident while working with his Gardener father left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Immigrant, Poor. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Everburning torch.
Ethereal Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a well pressed and immaculate suit (or dress). Her white fur is lengthy. Her fierce hazel eyes like to dwell on things.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She cannot resist a sob story and will often dote over anyone who has one.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She would like to get married and retire; and a strong sense of loyalty to tiefling people
Ideals: Philantrophist, Gifted. Flaws: Racist, Ugly. Bonds: Has a crush. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 16)
Armor Class 11
Hit Points 113 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Giant, Infernal
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
Possessions: 700 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). A necklace of small pink pearls (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Millicent Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her auburn hair is long and unkept. Her eyes, though not visible through her cowl, are violet.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She would rather hide behind her crafts than deal with other people.
History: Born in the south to a Priest, Millicent learned a great deal about her father's area of expertise. Millicent was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Millicent decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Criminal record, Job. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 1000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Black velvet mask with numerous citrines (150 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 4 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
