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NPC Generator

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Advanced [show]


Panana Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'6" and wears professional attire. She has auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She believes the world needs to unite to get rid of orcs once and for all.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Days after completing her studies, news broke out that her hometown was attacked by orcs. Panana was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: Many orcs want her driven away; and she wants revenge against orcs

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Enemies. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Panana Fapplestamp, Female Gnome Monk 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)14 (+2) 14 (+2)17 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome, Orc, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


Nimble On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is well dressed, constantly wearing a brown suit, black shirt, and brown tie. She has done her best to style her lavender fur to look like a famous performer. Her eyes are blue and beady.

Personality: She dislikes all the random violence that takes place in the south. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Nimble was raised in a hard working conservative environment. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the south, certain she would find work there.

Motivation: She'd like to take her coworkers down a peg; and wants to work out more often

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Gardener

Voice: Switch between two voices

Attributes [hide]

Nimble On the Water, Female Tabaxi Paladin 7
Medium (6'0") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 7 (-2)12 (+1)
Skills Religion +3, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50000 cp. A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Large well-done wool tapestry (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Gold music box (2000 gp).


Social Check DCs


Umpen Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dark leathers with embroidery. His moppish red hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was always very intelligent and has formed a secret society of specialists.

Motivation: A strong sense of loyalty to Human people.

Flaws: Ugly, Secretive, Impulsive, Racist. Bonds: Rich. Occupation: Shoemaker

Voice: Smoker's lung

Attributes [hide]

Umpen Waggletop, Male Gnome Rogue 11
Small (3'7") Gnome, Lawful Good (CR 11)
Armor Class 10
Hit Points 68 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1

Possessions: Deep blue spinel (1100 gp). Freshwater pearl (6 gp). Peridot (20 gp). Golden yellow topaz (1100 gp). Rich purple corundum (1000 gp). Hematite (6 gp).


Social Check DCs


Ozyman Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems, and a wedding ring on his right hand. With bright brown hair and a scraggly beard. His eyes are gray and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a very good compulsive liar and kleptomaniac.

History: Ozyman hails from a village terrorized by illithids. After coming to the age of reason, Ozyman took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, In love, Criminal record, Enemies. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Ozyman Hogcollar, Male Halfling Wizard 5
Small (3'4") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 14 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Persuasion +3, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp.


Social Check DCs


Mastema Hate, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and is typically in her Doctor uniform. She keeps her blue hair in a flapper bob. Her eyes are likewise silver.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She also is a firm believer in the womanly ideal.

History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Doctor. She's also a talented Hunter, but doesn't like to broadcast it.

Motivation: Further expansion of business; and to prove her worth to the world

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Guardian, Poor. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Mastema Hate, Female Tiefling Adept 1
Medium (4'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp. An abacus with copper, silver and gold markers (120 gp).


Social Check DCs


Giselle Middleton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing colorful clothing, dressed as a Ruler. Sporting a white mohawk this woman's hair draws a lot of attention. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Giselle wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She receives visions of the future at random moments

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Someone believes her a fraud; and she wants revenge against dire rats

Ideals: Disciplined, Gifted. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Ruler

Voice: Voice breaks

Attributes [hide]

Giselle Middleton, Female Human Warrior 11
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 8
Hit Points 77 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +7 / 3d8+3, Ranged +2 / 3d8-2, Grapple +5

Possessions: 3000 gp. Brass mug with jade inlays (100 gp). Silver comb with moonstones (600 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Silver chalice with lapis lazuli gems (90 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Old masterpiece painting (900 gp).


Social Check DCs


Oriel Wharton, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. She is bald on top and has large black tufts of hair around her ears. She has blue eyes.

Personality: Oriel is depressed about a lot of things. She tends to be a nihilist. She is able to make almost anything out of random pieces of junk.

History: Born in the east to a Map Maker, Oriel learned a great deal about her mother's area of expertise. There was a wharf not far from home where she often wandered off to fish. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Nature. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Oriel Wharton, Female Human Commoner 6
Medium (4'10") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)12 (+1) 10 (+0)6 (-2)
Skills Arcana +4, Performance +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 200 gp. Fire opal (1400 gp). Iolite (70 gp).


Social Check DCs


Vapula Luck, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears professional attire. Her dark red hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She is a Healer first and foremost. She believes firmly that knowledge should be universal. She is afraid of women and trembles around them

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Vapula took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Healer like her father before her.

Motivation: Revenge; and someone believes her a fraud

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Vapula Luck, Female Tiefling Warlock 2
Medium (5'2") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)13 (+1) 10 (+0)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 260 gp.


Social Check DCs


Margery Atherton, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hand crossbow, but if one is not available she will default to her rapier. Her tied-back hair is golden. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Margery is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. From her teen years she was always beautiful and desirable, so people have always doted on her. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult; and she's repulsed by the pc

Ideals: Extrovert. Flaws: Secretive, Antagonistic. Bonds: Attractive. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Margery Atherton, Female Human Adept 11
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 74 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 600 gp. Red garnet (70 gp). Bloodstone (40 gp). Pink pearl (70 gp). Black pearl (900 gp). Freshwater pearl (4 gp). Blue quartz (4 gp). Red spinel (70 gp). Violet garnet (900 gp). Peridot (40 gp).


Social Check DCs

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