Skirt Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her lavender fur is unkempt and raggedy. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is irascible and easily irritated. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a wizard, Skirt was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was taken as a slave by a traveling circus and forced to perform She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Mentor, Slave. Occupation: Engraver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Tabaxi, True Neutral (CR 16)
Armor Class 13
Hit Points 89 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
Possessions: 5000 gp. Carnelian (30 gp). Moonstone (30 gp). Blue star sapphire (1400 gp). Obsidian (13 gp). Violet garnet (1500 gp). Violet garnet (1500 gp). Sard (30 gp). Blue quartz (13 gp). Tourmaline (160 gp). Eye agate (13 gp). Bloodstone (30 gp). Pink pearl (160 gp). Chrysoberyl (160 gp). Jade (160 gp). Banded agate (13 gp). Onyx (30 gp). Tiger eye turquoise (13 gp). Amber (160 gp). Blue star sapphire (1400 gp).
Joser Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish brown hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the north. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the north his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Athletic, Pacifist. Bonds: Attractive, Job, Poor. Occupation: Baker
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp.
Lia Berevan, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is golden and very short. She has a tattooed face.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She also has developed a complete distrust of the Crown-heir profession.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has worked as a Architect like her father before her.
Motivation: Expand her business; and to be a crown-heir again
Ideals: Artistic. Flaws: Antagonistic, PTSD. Bonds: Rich, Job. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 9)
Armor Class 13
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Joan Hadley, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath her clothing is a huge mess of scar tissue. Her brown hair is wavy and long. Her fair skin shows little sign of her aristocratic breeding.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out
Ideals: Entrepeneur, Fighting. Bonds: Slave, Attractive, Nature. Occupation: Crown-heir
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 40000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Masterwork Common Ranged Weapon.
Makaria Rescue, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses in collared shirts and wears a proper scarf over her head. She has no hair. Her silver unseeing eyes seem to look past you.
Personality: She has a massive crush on the younger sibling of the Junk Dealer who has hired her part-time. She is obsessed with a lost civilization.
History: Born in the north her family was never financially stable. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She desires power and/or immortality.
Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer, Poor. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 62 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Rhodochrosite (14 gp). Rhodochrosite (14 gp). Chrysoberyl (160 gp). Black pearl (1500 gp). Fiery yellow corundum (1300 gp). Tourmaline (160 gp).
Armara Anger, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Carter. She sports a flattop hair cut. Her otherwise smooth face is marked with small tiny scars.
Personality: Armara speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also is a firm believer in the womanly ideal.
History: She was born at the edge of vast island. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A deep hatred of dire rats; and meet up once more with her childhood friend
Ideals: Impeccable. Flaws: Impulsive. Bonds: Nature, Adventurer, Enemies. Occupation: Carter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 85 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Abyssal, Elven
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: White opal (600 gp). Pink pearl (70 gp). Golden yellow topaz (200 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item.
Lance Wakefield, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by chocolates. He has blonde hair. This hazel eyed westerner is not easily forgotten.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not trust anyone and sleeps with one eye open.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Ugly, Insomniac. Bonds: Adventurer, Mentor, Immigrant. Occupation: Miner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Uraim Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a brown suit, grey shirt, and black tie. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.
History: Uraim was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He then took over the family business and is one of the better Dyer for hire.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Depressed, Insomniac. Bonds: Immigrant, Job. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 80 gp.
Dynamic Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is dressed in a clean brown cloak covering her clean studded leather. She has a penchant for wearing a ring with an oversized topaz on her right hand. She wears her black fur up. Her eyes are likewise copper. Her teeth are white and perfect.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She always tries to repair and not replace. It was this mentality that drove her into the Assassin business.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother was a mechanic, and taught her how to fix just about anything. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Joker, Persistence. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 30 pp. Jade (100 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp).
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