Forcas Fear, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy purple stubble. He wears rags and sports a simple walking cane. He has a hunchback. He keeps his purple hair in a pixie cut. He wears a mask on his face.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of brigands once and for all.
History: Forcas was born in the north. At a young age he loved to build and create. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Persistence, Logical. Flaws: Ugly, Racist. Bonds: Poor, Enemies. Occupation: Barkeep
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1300 gp.
Sybil Gladstone, Female Human [Permalink]
Personal [hide]
Description: This light-skinned female wears an entirely grey suit with white socks and a vest with buckled shoes. She is tall, broad shouldered and powerfully built. Her auburn hair is matted, messy, and big. She has a tattooed face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She got into the Barber business at a young age. She was taken from her home at a very young age. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and to be a mason again
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Slave. Occupation: Barber
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 5000 cp.
Kipper Leffery, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses like a well dressed Ploughman does, and is pretty ugly. He is bald on top and has large brown tufts of hair around his ears. His brown eyes have a joyful gleam in them most of the time.
Personality: Kipper is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Ploughman
Voice: Slow speaker
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 2500 sp.
Williamina Churchill, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a grey Stetson hat and grey clothes. Her black hair is wavy and long. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in the north to a Ruler, Williamina learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She struck the Ruler job and began her own company from there.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to open a new tavern
Ideals: Optimist, Philantrophist. Bonds: Job, Enemies. Occupation: Ruler
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
Urshar Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her brown hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Urshar is depressed about a lot of things. She tends to be a nihilist. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She was granted necromantic powers by her dying sister.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Adventurer, Slave, Enemies. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 100 gp.
Wymar Dudley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. With a patchy white beard and wild white hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invites people to come help in his community garden.
History: He was born in the east, but his parents moved at a very young age to the west. His father took him hunting and taught him how to get in the mind of other creatures. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Philantrophist. Flaws: Addict, Insomniac. Bonds: Nature, Immigrant. Occupation: Masseuse
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 3000 cp.
Eloise Gresham, Female Human [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She carries with her a set of shortbows on her belt, each one with a jet on the hilt. She has auburn hair. Her hazel unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Eloise has worked very hard to control her curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eloise fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels that her past leaves her morally obligated to help
Ideals: Fighting, Disciplined, Justice. Flaws: Ugly, Disease. Occupation: Baker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. Chrysoberyl (60 gp).
Luthra Garrick, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'5" and dresses well, wearing tan shirts, loose pants, and blazers most of the time. She wears a Stetson hat to cover her moderate length black hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Luthra hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born the only child of a wealthy merchant. Luthra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Nature, Job. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 100 gp.
Spear Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His yellow fur is singed and shortened. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Spear was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Enemies. Occupation: Sage
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 12)
Armor Class 12
Hit Points 94 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: 27000 sp. Moss agate (7 gp). Black pearl (900 gp). Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item.
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