Erky Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He wears professional attire. His skin is fair and his fingers are delicate and long. His black hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Erky was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Religious, Enemies. Occupation: Engraver
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Anthony Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a violet shirt with thin pastel vertical stripes and tan pants. His black hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was always a brilliant, if unscrupulous mind. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Logical. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Doctor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1600 gp. Deep blue spinel (1100 gp). Iolite (60 gp). Zircon (60 gp). Golden pearl (150 gp). Jet (150 gp). Golden yellow topaz (1100 gp). Eye agate (10 gp). Violet garnet (1100 gp).
Anne Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her head has been shaved. Her eyes are hazel.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in a small village she learned the ways of the warrior from her mother. In her 17th year, her parents were killed by a orcs raid, leaving Anne alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anne fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Mortician
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 78 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: Eye agate (16 gp). Black pearl (800 gp). Eye agate (16 gp). Deep blue spinel (800 gp). Rose (50 gp). Chrysoberyl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chem Dare, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His red hair is heavily combed to the right. He tend to wears goggles to shield his eyes.
Personality: He is a Stylist first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. When Chem reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Balancing his hectic life and new Stylist responsibilities is difficult; and further expansion of business
Flaws: Secretive. Bonds: Immigrant, Job, Nature, Military. Occupation: Stylist
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Naal Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and red handkerchief worn on his right side, and carries daggers. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are passionate and lively.
Personality: Naal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Naal grew up listening to his mother's many stories. A freak accident while working with his Mayor mother left him crippled. He has dedicated himself to building a better kind of golem.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Fighting, Extrovert. Flaws: Impulsive, Disease. Bonds: Adventurer, Family. Occupation: Mortician
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 800 sp.
Shadow Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a fancy brown dress. Her beige fur is slicked back into a classic pompadour. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She is frequently practicing swordplay.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has had some formal dancing training, and achieved minor success. She has never given up on her dancing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise her children well
Ideals: Artistic, Gifted, Fighting. Bonds: Attractive, Military. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Deep green spinel (40 gp).
Harriet Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman likes to wear ponchos typically of a light white in addition to tight pants. She has a penchant for wearing a ring with an oversized amethyst on her left hand. She keeps her brown hair in a flapper bob. Her eyes are violet and beady.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a ruthless business woman, a trait she acquired from her father.
History: She was always a brilliant, if unscrupulous mind. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and retire the richest woman in the north
Ideals: Entrepeneur, Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Rich. Occupation: Armorer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 8)
Armor Class 15
Hit Points 37 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 4000 sp. 1 Minor magic item.
Morkral Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His long red hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.
History: The child of a Cartwright, who enjoyed hunting, Morkral was taken on many hunting expeditions. Morkral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Cynical, Fearful. Bonds: Attractive, Nature. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 32 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 pp. Gold cup set with emeralds (5000 gp). Silver comb with moonstones (500 gp). A delicate brass dragon egg (60 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). A roughly beaten golden orb (60 gp). Fire opal pendant on a fine gold chain (2000 gp).
Emeny Dalton, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears bulky brown painted plate armor. She has a very tight haircut. She has a tattooed face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village she learned the ways of the warrior from her father. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Roofer for hire.
Motivation: She is wracked by social anxiety; and to be a architect again
Ideals: Joker, Philantrophist, Fighting. Flaws: Fearful. Bonds: Job. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 86 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Druidic, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 380 pp.
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Their contribution stands as a beacon of hope for all adventurers!
