Melissa Kendall, Female Human [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and she perpetually has her sword ready. Her hair, while still mostly brown, has prominent grey streaks. Her eyes are blue and catlike.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She is the product a well kept family trust fund and as such has never really known need. Melissa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better kind of golem.
Motivation: She desires power and/or immortality; and she has money and likes to spend it
Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Mason
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp.
Tawna Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She sports red clothing, slightly heavier than average wear. She has a hunchback. She wears her red hair down. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Tawna was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Tawna's father didn't care for her much, and the feeling was mutual. She hasn't been sleeping well lately.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Flaws: Ugly, Insomniac, Shy, Antagonistic. Bonds: Mentor. Occupation: Guard
Voice: Jittery and nervous
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 34 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Draconic, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 200 gp. 1 Minor magic item.
Ratanák Kent, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, tan shirt, and white tie. His golden hair is singed and shortened. His eyes are brown and he is always smoking a pipe.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Ratanák is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Half-Orc Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Ugly, Depressed. Bonds: Family, Rich, Adventurer. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 14 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 600 gp. Amber (80 gp). Eye agate (12 gp).
Shifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His yellow fur is braided into rings. He has several tiny sapphire earrings on each ear.
Personality: He acts crazy and hedonistic. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Guard, who enjoyed hunting, Shifting was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Rich, Nature. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 11)
Armor Class 10
Hit Points 86 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +4
Possessions: 1100 gp. Red-brown spinel (100 gp). Aquamarine (1200 gp). Obsidian (10 gp). Violet garnet (1200 gp).
Emmeline Woods, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she likes to wear ponchos typically of a light brown in addition to tight pants. Her golden hair is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She believes the world needs to unite to get rid of brigands once and for all.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her martial abilities were realized during a raid on her village. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Enemies, Adventurer. Occupation: Shoemaker
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
Orianna Pride, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears an entirely black suit with red socks and a vest with buckled shoes. Her hair, while still mostly dark red, has prominent grey streaks. This black eyed easterner is not easily forgotten.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: She got into the Courier business at a young age. She helped her mother out around the business and became quite the natural. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To unite with her sister; and sabotage a competitor
Flaws: Racist. Bonds: Enemies, Job, Nature, Family. Occupation: Courier
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 66 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 18 (+4) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Infernal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriff Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She sports a flattop hair cut. Her eyes are a pleasant green.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her job bores her to no end. She has decided to make it more interesting.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A rival would like her out of the picture.
Ideals: Joker. Flaws: Disease. Bonds: Rich, Adventurer, Criminal record. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 160 gp.
Mary Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in a clean violet cloak covering her clean studded leather. Her skin is fair and her fingers are delicate and long. Her golden hair is slicked back into a classic pompadour. Her hazel unseeing eyes seem to look past you.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Gifted from a young age, Mary studied abroad. She found a children's book about a Half-Elf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was granted divine powers by her dying brother.
Motivation: She wants to meet her childhood hero.
Ideals: Joker, Gifted. Flaws: Disease, Impulsive. Bonds: Adventurer. Occupation: Server
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Citrine (80 gp).
Ulla Welber, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue wide-brimmed hat and blue clothes. Her hair is red and very short. Her face is covered beneath a completely black helmet.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Around other people she will do her best to conceal her emotions and appear jolly.
History: Ulla was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Architect like her father before her.
Motivation: To find somewhere to settle down; and to be a locksmith again
Flaws: Secretive, Shy, Mundane. Bonds: Job. Occupation: Architect
Voice: Whispers
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Gnoll, Aquan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Simple lock.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

