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NPC Generator

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Advanced [show]


Andry TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a tight red one piece outfit complete with pants, hood, and a cape. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is always cut to a buzz. Her thin eyebrows rest above her beady brown eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She comes from a rich southern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: To protect her home; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly. Bonds: Guardian, In love, Rich. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Andry TellPenny, Female Halfling Sorcerer 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 16 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)17 (+3) 15 (+2)12 (+1)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Auran, Goblin, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 300 gp.


Social Check DCs


Vorka Kendal, Female Half-Orc [Permalink]

Personal [hide]

Description: She is lean but muscular and very much looks the part of a Doctor. She has shaved her head bald. Her brown eyes peer out from beneath her wide-brimmed black hat.

Personality: She is witty, but her monotone delivery comes off as unnerving Energy wise she seems alert and responsive.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Days after completing her studies, news broke out that her hometown was attacked by illithids. Vorka was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: Further expansion of business; and revenge

Ideals: Joker, Professionalism, Entrepeneur. Bonds: Job, Enemies. Occupation: Doctor

Voice: Old thin voice

Attributes [hide]

Vorka Kendal, Female Half-Orc Ranger 7
Medium (6'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 14
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. Sard (80 gp). Aquamarine (900 gp).


Social Check DCs


Henry Stanley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey broad hat and grey clothes. He has shaved his head bald. His skin is flawless and his blue eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not trust anyone and sleeps with one eye open.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Passionate. Flaws: Insomniac, Disease. Bonds: Attractive, Family. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Henry Stanley, Male Human Druid 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 9
Languages Common, Auran, Terran, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. Smoky quartz (70 gp).


Social Check DCs


Megren Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her scarlet crest is lengthy and is close to two feet long. Her gold eyes are slightly larger than normal.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her mother raised her in a mountain cabin. From there she went from mercenary job to mercenary job. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and to prove her worth to the world

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Nature, Adventurer. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Megren Delmirev, Female Dragonborn Ranger 4
Medium (6'6") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 17 (+3)16 (+3)
Skills Deception +5, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Brown-green garnet (110 gp). Lapis lazuli (8 gp). Star rose quartz (30 gp). White opal (1100 gp).


Social Check DCs


Rathkran Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. He has styled his brass crest well, parting it to the right. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Adventurer, Attractive, Mentor, Immigrant. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Rathkran Jerynomonis, Male Dragonborn Adept 9
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 22 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)11 (+0) 8 (-1)13 (+1)
Skills Persuasion +4, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80000 cp. Silver ewer (90 gp). 1 Minor magic item.


Social Check DCs


Surina Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing the road beaten gear of a warrior. Her white crest is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a great chef.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted necromantic powers by her dying brother.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Insane, Disease, Insomniac. Bonds: Job. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Surina Ebynichtomonis, Female Dragonborn Rogue 7
Medium (6'5") Dragonborn, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Arcana +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: Violet garnet (1600 gp). Blue star sapphire (1100 gp).


Social Check DCs


Lidda Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears light armors faded through time and improper care. She sports a flattop hair cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invites people to come help in her community garden.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lidda took refuge in the ruined castle and found the beat up dagger and armor she uses now. She used her abilities to travel the world and help people.

Motivation: To end her boredom; and she is content

Ideals: Joker, Philantrophist. Flaws: Insomniac, Mundane. Occupation: Priest

Voice: Raspy

Attributes [hide]

Lidda Kettlewhistle, Female Halfling Paladin 2
Small (2'8") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2000 cp.


Social Check DCs


Eleanor Alby, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She carries with her a set of swords on her belt, each one with a aquamarine on the hilt. She has slicked back blonde hair. Her fierce brown eyes like to dwell on things.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in a small village she learned the ways of the warrior from her mother. Her homeland was ravaged by war and she spent much of her life rebuilding it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To unite with her brother; and a need for knowledge about a nearby landmark

Ideals: Fighting, Passionate, Entrepeneur. Flaws: PTSD. Bonds: Adventurer, Family. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Eleanor Alby, Female Human Barbarian 11
Medium (6'1") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 108 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)16 (+3) 17 (+3)14 (+2)
Skills Investigation +7, Performance +6
Senses Passive Perception 13
Languages Common, Sylvan, Aquan, Terran
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 110 pp. Smoky quartz (20 gp). Brown-green garnet (50 gp). Brown-green garnet (50 gp).


Social Check DCs


Koth Brent, Male Half-Orc [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. He carries with him a set of rapiers on his belt, each one with a amber on the hilt. His red hair is heavily combed to the right. His ears are large.

Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful brothel owner made him what he is. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Mentor, Adventurer. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Koth Brent, Male Half-Orc Cleric 5
Medium (6'1") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)10 (+0) 8 (-1)17 (+3)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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