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NPC Generator

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Advanced [show]


Tana Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'0". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and her gloved hand is found clutching a greatsword. She has wavy silver hair. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was born on a small isolated farm. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered dire rats who tried to eat her hand. By chance she met her sister recently and the two have been together since.

Motivation: Revenge; and doesn't want to be a map maker and was forced into it by her family

Bonds: Rich, Attractive, Family, Enemies, Nature. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

Tana Nopenstallen, Female Gnome Monk 4
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)6 (-2) 11 (+0)16 (+3)
Skills Performance +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. Brass mug with jade inlays (300 gp). Cloth of gold vestments (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Osah Calm, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she dresses in green turtlenecks beneath a pastel coat with white slacks. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Osah grew up listening to her father's many stories. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is her passion

Flaws: Insane. Bonds: Attractive, Religious, Adventurer, In love. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Osah Calm, Female Tiefling Expert 1
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Great In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern woman dresses well, typically a more casual-formal manner. She keeps her black fur in a pixie cut. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. As long as the job gets done she does not care how it got done.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content; and to find somewhere to settle down

Ideals: Athletic, Professionalism. Flaws: Addict, Mundane. Bonds: Attractive. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Great In Shadow, Female Tabaxi Paladin 1
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 10 (+0)8 (-1) 11 (+0)8 (-1)
Skills Athletics +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Deep green spinel (160 gp).


Social Check DCs


Shivering Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a faded coat and loose pants complete with broad hat. She keeps her long orange fur kept up in a rat tail. Her green eyes are slightly larger than normal.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is compelled to act according to her religious beliefs.

Flaws: Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Shivering Prim Posies, Female Tabaxi Druid 6
Medium (6'5") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)14 (+2) 8 (-1)14 (+2)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 9
Languages Common, Celestial, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sorath Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her blue hair is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: This woman loves singing and to teach people singing more than just about anything. She is harsh and unforgiving.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. She has been saving her money to try and buy her sister's freedom.

Motivation: Doesn't want to be a Scribe and was forced into it by her family; and her relatives are trying to arrange a marriage

Ideals: Entrepeneur, Artistic. Flaws: Antagonistic, Ugly. Bonds: Family. Occupation: Scribe

Voice: Speaks like tongue is numb

Attributes [hide]

Sorath Bedlam, Female Tiefling Druid 8
Medium (5'3") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 15 (+2)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Undercommon, Draconic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuthra Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a weathered and beat up set of banded mail beneath an oversized black coat. She keeps her scarlet crest in a flapper bob. Her eyes are a pleasant gold.

Personality: A deeply religious woman she believes everything happens for a reason. She is frequently practicing swordplay.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is currently in port desperately looking for someone to get her out; and she is compelled to act according to her religious beliefs

Bonds: Religious, Military, Slave, Mentor. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

Nuthra Mohradyllion, Female Dragonborn Fighter 9
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 77 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 40 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). 1 Minor magic item.


Social Check DCs


Arnold Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His tied-back hair is golden. He has a dull look in his gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Logical, Persistence, Optimist. Flaws: Disease. Bonds: Poor, Family. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Arnold Hanali, Male Half-Elf Fighter 10
Medium (5'1") Half-Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 65 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)11 (+0) 14 (+2)8 (-1)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +5

Possessions: 190 pp. Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghaliver TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears white trousers with blue and black striped suspenders. He wears various colorful collared shirts. He has a long chestnut beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Ghaliver grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Disciplined, Entrepeneur, Logical. Flaws: Shy. Bonds: Adventurer. Occupation: Performer

Voice: American accent

Attributes [hide]

Ghaliver TellPenny, Male Halfling Druid 11
Small (2'10") Halfling, Lawful Good (CR 11)
Armor Class 13
Hit Points 82 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 6 (-2)9 (-1)
Skills Acrobatics +6, Religion +6
Senses Passive Perception 8
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2200 gp. Carnelian (70 gp). Jade (50 gp). Rhodochrosite (5 gp). White opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beatrice Westcott, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely brown suit with green socks and a vest with buckled shoes. She has a moderate pudge and is not very fit. She has white hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with a lost civilization.

History: She was born to loving parents in a slum to the east. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. In the meantime she has taken over work as a Adventurer and occasionally as a mercenary.

Motivation: To be a Barkeep again; and further expansion of business

Ideals: Optimist. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Beatrice Westcott, Female Human Sorcerer 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 33000 sp. Solid gold idol (600 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs

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