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NPC Generator

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Advanced [show]


Crampernap Turen, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man has the majority of his body covered in plate. His brown hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He has a small toy that he constantly fidgets with.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the west was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Justice, Gifted. Flaws: Addict. Bonds: Immigrant. Occupation: Server

Voice: Speaks with squeezed throat

Attributes [hide]

Crampernap Turen, Male Gnome Monk 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)11 (+0) 8 (-1)8 (-1)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Baelitae Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an entirely blue suit with white socks and a vest with buckled shoes. Her brown hair is lengthy. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a Shoemaker first and foremost. She believes firmly that knowledge should be universal. She is a very good compulsive liar and kleptomaniac.

History: Baelitae was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an apprentice working in her father's forge. She's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Seeks redemption; and she has decided she is irredeemable

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record, Poor. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Baelitae Qualanthri, Female Elf Ranger 10
Medium (5'4") Elf, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 43 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)21 (+5) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: Azurite (5 gp). Deep blue spinel (1100 gp).


Social Check DCs


Naal Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his auburn hair in a pixie cut. His eyes are a pleasant hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He now owns his own business.

Motivation: A strong sense of loyalty to Half-Elven people; and sabotage a competitor

Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Middle-eastern accent

Attributes [hide]

Naal Eathalena, Male Half-Elf Monk 4
Medium (5'6") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 18 (+4)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Old masterpiece painting (700 gp). Solid gold idol (200 gp).


Social Check DCs


Eberk Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. His hair is red and curly. His eyes are a pleasant violet.

Personality: He is extraordinarily eccentric. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Eberk and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Flaws: Insane, Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Eberk Broodfist, Male Dwarf Expert 12
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 38 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)11 (+0) 16 (+3)10 (+0)
Skills Nature +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1

Possessions: 200 pp. Silver pearl (90 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nim Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan costume with the symbols of luck on his torso. His white hair is greasy and uncared for. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born several months after his mother was called into army service. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Selfish, Fearful. Bonds: Military. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Nim Mellerelel, Male Elf Barbarian 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 5 (-3)17 (+3) 8 (-1)13 (+1)
Skills Arcana +5, Athletics +5
Senses Passive Perception 9
Languages Common, Elven, Celestial, Dwarven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp. Banded agate (5 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Cask Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. His fur, while still mostly cinnamon, has prominent grey streaks. His eyes are a pleasant amber.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of dire rats.

Ideals: Artistic, Fighting. Flaws: Forgetful. Bonds: Enemies. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Cask Of Clay, Male Tabaxi Aristocrat 7
Medium (5'8") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +5

Possessions: 700 gp.


Social Check DCs


Avice Walpole, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally shirtless and showing off her tattooed chest. Her hair, while still mostly blonde, has prominent grey streaks. Her amber eyes dart from person to person to random spaces in the air.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a logical person and will generally grow upset if things defy logic and science.

History: She got into the Healer business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Healer. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Many giants want her driven away; and to share knowledge with the world

Ideals: Joker, Logical. Bonds: Job, Family, Enemies. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Avice Walpole, Female Human Commoner 1
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)8 (-1) 9 (-1)10 (+0)
Skills Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Cecily Walcott, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a brown small hat and brown clothes. She has slicked back silver hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is overprotective of those who hire her services. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Crown-heir arts, while her mother instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Crown-heir job and began her own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Entrepeneur, Fighting. Bonds: Guardian, Rich, Job. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Cecily Walcott, Female Human Monk 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)18 (+4) 14 (+2)15 (+2)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Giant, Draconic, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Sard (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Aura Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His orange fur is long and unkept. His eyes are hazel and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Aura never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Expand his business; and his religion dominates his actions

Flaws: Ugly. Bonds: Job, Rich, In love, Religious. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Aura Of Spirit, Male Tabaxi Aristocrat 10
Medium (6'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 46 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Perception +7, Religion +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 800 gp. Silver comb with moonstones (900 gp). Finely wrought small gold bracelet (10 gp). A small bag of saffron. (10 gp). An abacus with copper, silver and gold markers (150 gp). Cloth of gold vestments (150 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). 1 Minor magic item.


Social Check DCs

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