Irann Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her black hair is thinning but still full. Her fair skin shows little sign of her aristocratic breeding.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is harsh and unforgiving.
History: Born to a poor family in the city she treasured whatever gifts she got. She dropped out of school before completing her studies. After a long history of fighting, Irann and her spouse have recently divorced.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Laborer
Voice: Russian accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
Vadania Floshem, Female Elf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a blue and red robe with the hood down. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is red and curly. She wears a mask on her face.
Personality: She dislikes all the random violence that takes place in the west. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Vadania grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vadania. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Seeks redemption; and she has decided she is irredeemable
Ideals: Pacifist, Artistic. Bonds: Attractive, Criminal record. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 75 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 16 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Druidic, Halfling, Auran
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Large well-done wool tapestry (400 gp). Solid gold idol (700 gp). Brass mug with jade inlays (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). 1 Minor magic item.
Wymar Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet costume with the symbols of the sun god on his torso. He carries with him a set of nunchakus on his belt, each one with a ruby on the hilt. He has moderate length black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the south to a Sailor, Wymar learned a great deal about his mother's area of expertise. When Wymar reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and to be a apothecary again
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Job, Military. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 4)
Armor Class 8
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +0
Possessions: 400 gp. Hematite (15 gp). Black pearl (600 gp). Peridot (30 gp).
Frouse Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He is wearing a long, tan, dusty cloak. His red hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: This man loves singing and to teach people singing more than just about anything. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Animal Trainer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Artistic, Philantrophist. Flaws: Ugly, Secretive, Impulsive. Bonds: Job. Occupation: Animal Trainer
Voice: Soothing and warm
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Halfling, Celestial, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. Iolite (30 gp).
Kithri Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: She wears professional attire. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has shaved her head bald. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She got into the Shoemaker business at a young age. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now travels the world, in search of power and loot.
Motivation: Expand her business.
Bonds: Attractive, Poor, Job, Adventurer, Immigrant. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp.
Antinua Eathalena, Female Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears many layers of old clothing at all times. Her hair is always cut to a buzz. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village she learned the ways of the warrior from her mother. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Criminal record. Occupation: Cook
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Loopmottin Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Mercenary. Her golden hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She is frequently practicing swordplay.
History: She comes from a rich western family. She worked as a nervous Mercenary and found it very stressful. She became a Mercenary soon after.
Motivation: Marry her brother to traveling adventurers; and to unite with her brother
Flaws: Insomniac, Racist. Bonds: Military, Rich, Job, Family. Occupation: Mercenary
Voice: Dark and ominous
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 gp.
Chad Compton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a robe, a symbol of the four houses of cards around his neck, and a scimitar on his belt. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Chad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Chad's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Body Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Gnoll, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Modean Care, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His white eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Ideals: Fighting. Bonds: Attractive, Nature, Family, Military. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 12)
Armor Class 13
Hit Points 86 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Elven, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
Possessions: 400 pp. Chrysoprase (40 gp). Deep blue spinel (1500 gp). Blue quartz (13 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
