Zogdûsh Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). He wears his brown hair up. His eyes are a pleasant brown.
Personality: Stoic and calm, he prefers to meditate than take action. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Zogdûsh studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: Someone believes him a fraud; and wants to open a new tavern
Ideals: Disciplined, Extrovert, Gifted. Bonds: Job, Enemies. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 800 gp. Malachite (9 gp). Rhodochrosite (9 gp). Malachite (9 gp).
Hubert Gyula, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. With a patchy red beard and wild red hair. His thin eyebrows rest above his beady gray eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Hubert has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Engraver
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3
Possessions: 110 gp.
Mreksh Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black crest is heavily combed to the right. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Fighting. Flaws: Ugly, Lazy. Bonds: Poor. Occupation: Farmer
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 500 gp. Chalcedony (20 gp). Deep green spinel (50 gp). Silver pearl (50 gp). Chalcedony (20 gp).
Oriff Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears clothing that is held on in multiple layers but all of it is in poor condition. She is muscular with a powerful set of arms. Her long black hair is drawn into a two foot long braid. Her eyes are blue.
Personality: She is a Crown-heir first and foremost. She believes firmly that knowledge should be universal. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Oriff was born the youngest of three triplets. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance she met her brother recently and the two have been together since.
Motivation: To unite with her brother; and sabotage a competitor
Bonds: Poor, Job, Religious, Family, Mentor. Occupation: Crown-heir
Voice: Hollow voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 800 sp. Jade (120 gp). Chalcedony (50 gp). Carnelian (50 gp).
Emerald Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries monstrous two handed axes. He wears a colorful flower in his red fur. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of eastern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Emerald's homeland. Emerald decided to take the middle way and become a bodyguard. He's since become an addict/alcoholic.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Joker, Opinionated. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 9)
Armor Class 9
Hit Points 63 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 220 pp.
Alberich Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is long and auburn with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His eyes are brown and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and Alberich does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a pair of adventurers, Alberich grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 76 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. Jade (40 gp). Tiger eye turquoise (5 gp).
Vepar Turmoil, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears very tight pants and wife beaters, though occasionally she sports a green coat and is in decent physical shape. She has wavy blue hair. Her white eyes dart from person to person to random spaces in the air.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Energy wise she seems alert and responsive.
History: Gifted from a young age, Vepar studied abroad. Brilliant and gifted she never wanted to apply herself. She tends to her Miner job now, and dutifully fulfills any obligations she has.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she'd like to take her coworkers down a peg
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Job, Debt. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 24 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2200 gp.
Tethren Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His right hand appears badly burned and disfigured. His black hair is slicked back into a classic pompadour. His red eyes lackadaisically let the world flow into them.
Personality: He is overprotective of those who hire his services. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born to loving parents in a slum to the north. A gifted student he started as a Spy, but he got bored and became a Masseuse. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and to protect his home
Ideals: Artistic. Bonds: Guardian, Poor, Job. Occupation: Masseuse
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 5 (-3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 1000 cp.
Elegant Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman likes to wear ponchos typically of a light pastel in addition to tight pants. Her brown fur is smooth and relatively long. Her copper eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Elegant will drive conversation. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Farmer arts, while her father instructed her in etiquette, music and courtly manner. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Extrovert, Gifted. Bonds: Slave, Rich. Occupation: Farmer
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 69 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1800 gp. A necklace of small pink pearls (4000 gp). Old masterpiece painting (1600 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
