Nija Malevolence, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Beneath her clothing is a huge mess of scar tissue. She keeps her black hair in a pixie cut. This black eyed southerner is not easily forgotten.
Personality: She is a Engraver first and foremost. She believes firmly that knowledge should be universal. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Stableman, who enjoyed hunting, Nija was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs; and she is currently in port desperately looking for someone to get her out
Bonds: Attractive, Slave, Job, Rich, Nature. Occupation: Engraver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 14)
Armor Class 12
Hit Points 142 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 19 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Terran, Abyssal, Ignan, Celestial
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
Possessions: 4000 gp. Jeweled anklet (3000 gp). Old masterpiece painting (600 gp).
Lilli Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her shortbow with her veritable burlap sack of a shirt. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She can speak with the recently deceased. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Sailor, but she was a colossal failure. After a long history of fighting, Lilli and her spouse have recently divorced.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Mentor, Job. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 29 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 19 (+4) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Ignan, Goblin, Aquan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.
Emma Royston, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a simple burlap shirt and baggy pants. She conceals her hand crossbow with her veritable burlap sack of a shirt. Beneath her clothing is a huge mess of scar tissue. Her small hat is riddled with cuts and holes. She wears an eyepatch.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is an amazing painter.
History: Emma was born in the south. At a young age she loved to build and create. She was taken from her home at a very young age. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is currently in port desperately looking for someone to get her out; and she is a bit of a kleptomaniac
Ideals: Gifted, Persistence. Flaws: Ugly, Selfish. Bonds: Slave. Occupation: Fisher
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 8)
Armor Class 13
Hit Points 78 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Spring In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His deerstalker hat is riddled with cuts and holes. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family Spring abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Depressed, Insane. Bonds: Adventurer, Criminal record. Occupation: Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 6000 sp. Malachite (8 gp). Blue quartz (8 gp). Emerald (800 gp).
Caramip Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She wears baggy tan pantaloons and a black scarf. She has a slight overbite and is overall scrawny. Her white hair is greying along the sides and has receded to reveal a widow's peak. She has blue eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Caramip was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Caramip took refuge in the large cave and found the beat up morningstar and armor she uses now. She inherited the family business which she has now maintained for 5 years.
Motivation: Doesn't want to be a Performer and was forced into it by her family; and she is unsatisfied with her job
Ideals: Fighting. Bonds: Nature, Poor, Job, Family. Occupation: Performer
Voice: Posh accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 110 gp.
Torbera Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman tends to wear a brown poncho over her likewise colored trousers and shirt. Her clothes are grease stained in places. Her hair is silver, silky, and of moderate length. Her amber eyes peer out from beneath her wide-brimmed brown hat.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She receives visions of the future at random moments
History: Torbera was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. She was granted druidic powers by her dying brother.
Motivation: To share knowledge with the world; and to share knowledge with the world
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Bather
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. Blue quartz (6 gp). Coral (90 gp). White pearl (90 gp).
Veit Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with pastel socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. He has a long black beard with little hanging trinkets. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the west to a Beggar, Veit learned a great deal about his mother's area of expertise. Veit liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and to prove his worth to the world
Flaws: Ugly, Greedy, Impulsive. Bonds: Job, Nature. Occupation: Beggar
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Jade (150 gp). 1 Minor magic item.
Gynnie Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a faded coat and loose pants complete with broad hat. Her red hair is long and unkept. Her brown eyes peer out from beneath her broad white hat.
Personality: She is very quiet and rarely speaks above a whisper. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born in the south. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She moves from town to town, unable to find a place to settle.
Motivation: She is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant, Rich. Occupation: Weaver
Voice: Slow speaker
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Minor magic item.
Dalgal Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His red hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is frequently practicing swordplay.
History: He was born at the edge of vast island. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and revenge
Flaws: Ugly. Bonds: Poor, Enemies, Military, Nature. Occupation: Bricklayer
Voice: Smoker's lung
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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