Carlin Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'6". She wears a robe, a symbol of luck around her neck, and a trident on her belt, and her gloved hand is found clutching a trident. Her tied-back hair is brown. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Carlin isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She got into the Shipwright business at a young age. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Carlin took refuge in the large cave and found the beat up trident and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She feels the way she acts is they only way to get by in the world; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Impeccable. Bonds: Enemies, Job, Nature. Occupation: Shipwright
Voice: Speaks in third person
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Terran
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 2000 sp.
Raer Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears violet painted combat armor at almost all times. With bright chestnut hair and a scraggly beard. His face is scarred and worn.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: Retire the richest man in the south; and to share knowledge with the world
Ideals: Philantrophist, Entrepeneur, Logical. Flaws: Ugly. Occupation: Blacksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Harann Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears skinny pants and wears a black and brown robe with the hood down. Her crest, while still mostly brass, has prominent grey streaks. She wears a mask on her face.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in a small desert village. Her father was a mechanic, and taught her how to fix just about anything. She used her abilities to travel the world and help people.
Motivation: She would like to get married and retire; and to unite with her sister
Ideals: Philantrophist, Persistence. Bonds: Attractive, Nature. Occupation: Stableman
Voice: Boston accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Paggen Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright blue suits and hats. His silver hair is greasy and uncared for. His hazel eyes peer out from beneath his top blue hat.
Personality: Overbrimming with self-confidence, Paggen isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He has a minor phobia of water and hates getting wet.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a giants raid, leaving Paggen alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Impeccable. Flaws: Ugly, Fearful. Bonds: Religious, Enemies. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Uthemar Aloro, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, tan, dusty cloak. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Flattery will make him almost putty in your hands.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Uthemar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Selfish. Bonds: Rich. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Sun In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown fur. He is renowned for his bright brown suits and hats. He has a hunchback. His small hat is riddled with cuts and holes. His blue eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. Sun was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sun decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.
Motivation: He's in love; and he is unsatisfied with his job
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Job, Has a crush. Occupation: Sculptor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. White opal (1100 gp). Golden yellow topaz (1200 gp). Chrysoprase (40 gp). Freshwater pearl (5 gp).
Cecily Hayley, Female Human [Permalink]
Personal [hide]
Description: She wears brown painted combat armor at almost all times, and carries bastard swords. Her silver hair is cut short with large spiked bangs in the front. Her brown eyes are passionate and lively.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make her almost putty in your hands.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Roofer arts, while her father instructed her in etiquette, music and courtly manner. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Rich. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. Tiger eye turquoise (7 gp). Jasper (50 gp). Jade (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Spear In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is physically well-built. His yellow fur is lengthy and is close to two feet long. His blue eyes dart from person to person.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: He feels threatened by others; and he's repulsed by the pc
Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich, Slave. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adran Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length white hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Adran wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is obsessed with a lost civilization.
History: Adran was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Adventurer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Buckler. 1 Half-Plate.
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