Rezena Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears black cloth garments or leather armor. Her crest is greying and her face has many wrinkles. Her skin is flawless and her red eyes scan people very quickly.
Personality: She can speak with the recently deceased. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to her current location. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Gifted. Flaws: Secretive, Disease. Bonds: Immigrant, Attractive. Occupation: Mercenary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 5 (-3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp. Banded agate (5 gp).
Three In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman tends to wear a pastel poncho over her likewise colored trousers and shirt. Her yellow fur is smooth and relatively long. She has gleaming, smiling copper eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Three enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She left for the west, certain she would find work there.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Flaws: Hedonist. Bonds: Poor, Nature, Religious, Immigrant. Occupation: Miner
Voice: Squeaky
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 14)
Armor Class 11
Hit Points 65 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: Just what you see.
Hubert Clive, Male Human [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple violet line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His head has been shaved. His gray eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family Hubert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hubert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice. Flaws: Ugly, Terse. Bonds: Criminal record. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 50 gp.
Ahinar Sandoval, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She wears her blonde hair up in a very large beehive style do. Her otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Ahinar embodies much of what other species detest in the Half-Elves. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Ahinar was born in the west. At a young age she loved to build and create. Through the years after Ahinar was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Ahinar's father didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes her a fraud; and a deep hatred of illithids
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Military, Enemies. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Amber (140 gp). Sard (80 gp). Freshwater pearl (16 gp).
Fonkin Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'6" and prefers to wear blue clothing when he does not wear armor. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered
History: Fonkin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Bookbinder soon after.
Motivation: Wants to raise his children well; and to clean up the streets
Ideals: Logical. Bonds: Guardian, Poor, Job, Family. Occupation: Bookbinder
Voice: Strong lisp
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 12)
Armor Class 11
Hit Points 43 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +4
Possessions: 100 pp. Golden circlet with four aquamarines (6000 gp).
Carlin Welber, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan painted combat armor at almost all times, and she perpetually has her scythe ready. With bright auburn hair. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is extraordinarily eccentric. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: Sold as a small child to a brothel owner, Carlin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is untrained/undisciplined, which makes her dangerous.
Motivation: Human compassion.
Ideals: Fighting. Flaws: Insane, Racist. Bonds: Mentor. Occupation: Junk Dealer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 18 (+4) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Quespa Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green feathered hat and green clothes. She has a moderate pudge and is not very fit. She wears her white crest up. She wears large thick round spectacles.
Personality: Prone to second guessing herself, she comes off as nervous. Around other people she will do her best to conceal her emotions and appear jolly.
History: The child of a Sculptor, who enjoyed hunting, Quespa was taken on many hunting expeditions. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her spouse's relatives view her with great suspicion; and marry her brother to traveling adventurers
Flaws: Shy. Bonds: Nature, Family. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 10)
Armor Class 11
Hit Points 78 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 700 gp. Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is white and curly. His eyes, though not visible through his cowl, are brown.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and his religion dominates his actions
Ideals: Justice. Flaws: Racist. Bonds: Attractive, Enemies, Religious. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Smoking Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He sports a flattop fur cut. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As long as the job gets done he does not care how it got done.
History: He was born in the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he has money and likes to spend it
Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Rich, Immigrant, Adventurer. Occupation: Actor
Voice: Booming voice
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 38 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Celestial, Elven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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