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NPC Generator

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Advanced [show]


Dynamic Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His fur is short and brown. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Dynamic has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Hedonist, Disease, Insomniac. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Dynamic Of Shadows, Male Tabaxi Sorcerer 9
Medium (5'0") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 24 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: Peridot (50 gp). Banded agate (15 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. He keeps his long red fur kept up in a rat tail. His eyes, though not visible through his cowl, are copper.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south, but his parents moved at a very young age to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Weaver like his mother before him.

Motivation: To end his boredom; and further expansion of business

Flaws: Forgetful, Mundane. Bonds: Job, Immigrant, Mentor. Occupation: Weaver

Voice: Speaks in third person

Attributes [hide]

Great Timber, Male Tabaxi Expert 6
Medium (5'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Barney, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears professional attire. His long blonde hair reaches down to his waist. His violet eyes lackadaisically let the world flow into them.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to raise his children well; and to unite with his brother

Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Trym Barney, Male Human Ranger 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)6 (-2) 12 (+1)17 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 gp.


Social Check DCs


Bertram Blankley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of warhammers on his belt, each one with a emerald on the hilt. His golden hair is still thick. His hazel eyes peer out from beneath his Stetson brown hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Bertram was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Further expansion of business; and to be a performer again

Ideals: Fighting, Philantrophist. Bonds: Adventurer, Attractive, Job. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Bertram Blankley, Male Human Wizard 11
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 32 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Intimidation +3, Survival +6
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: 1400 gp. Blue quartz (11 gp). Azurite (11 gp). Freshwater pearl (11 gp). Chrysoprase (30 gp). Emerald (1600 gp). Violet garnet (1600 gp). Alexandrite (1600 gp). Amber (70 gp). Amber (70 gp). Chrysoberyl (70 gp).


Social Check DCs


Rinn Kemmerer, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries a battered shortbow and tarnished shortspear as well. She has shaved her head bald. Her brown eyes are passionate and lively.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is able to fit into much smaller and tighter spaces than normal.

History: Rinn was born the youngest of three triplets. Her childhood dream was to be a Fisher, but she was a colossal failure. She struck the Detective job and began her own company from there.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Fighting, Gifted. Bonds: Poor, Job, Family. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Rinn Kemmerer, Female Half-Elf Fighter 9
Medium (4'8") Half-Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 30 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)18 (+4) 15 (+2)16 (+3)
Skills History +7, Nature +7
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Halfling, Dwarven, Gnome
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Brogg Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His long golden hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Brogg isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a mountains tribe. Brogg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.

Motivation: A deep hatred of dire rats; and revenge

Ideals: Impeccable, Optimist. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Servant

Voice: Smoker's lung

Attributes [hide]

Brogg Charlton, Male Half-Orc Expert 7
Medium (5'2") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)8 (-1) 10 (+0)6 (-2)
Skills Intimidation +1, Religion +2
Senses Passive Perception 10
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Richard Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his grey robe and has his morningstar always slung over his shoulder. His hair, while still mostly blonde, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not trust anyone and sleeps with one eye open.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Antagonistic, Insomniac, Insane. Bonds: Attractive. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Richard Ramsay, Male Human Monk 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)8 (-1) 8 (-1)10 (+0)
Skills Performance +2, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 300 sp.


Social Check DCs


Ilde Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a brown costume with the symbols of her god on her torso. She has a long chestnut ponytail with little hanging trinkets. Her ears are large.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born a particularly ugly child, much to the horror of her parents. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Athletic, Logical. Flaws: Ugly, Racist. Bonds: Religious. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Ilde Stoutale, Female Dwarf Expert 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 93 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Blue quartz (10 gp). Red-brown spinel (60 gp). Violet garnet (500 gp). Zircon (30 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His silver hair is thinning but still full. His blue eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Mundane. Bonds: Rich, Religious. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Baern Glanhig, Male Dwarf Expert 10
Medium (4'1") Dwarf, Neutral Good (CR 10)
Armor Class 11
Hit Points 53 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1900 gp.


Social Check DCs

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