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NPC Generator

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Advanced [show]


Eridred Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries a battered lance and tarnished flail as well. Her chestnut hair, when down, is lengthy. Her brown eyes peer out from beneath her Stetson brown hat.

Personality: She is calm most of the time but flees social interaction. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Gifted from a young age, Eridred studied abroad. Eridred was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Eridred decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Scribe

Voice: Forgets to breathe while speaking

Attributes [hide]

Eridred Silverstone, Female Dwarf Warrior 5
Medium (3'9") Dwarf, True Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)14 (+2) 15 (+2)9 (-1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Adelaide Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shield, just in case. Her golden hair is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Performer arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She wants revenge against dire rats.

Ideals: Athletic, Gifted. Bonds: Attractive, Enemies, Rich. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adelaide Othronus, Female Half-Elf Adept 3
Medium (5'5") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Three Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a pastel suit, brown shirt, and tan tie, and she perpetually has her lance ready. Her red fur is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She can speak with the recently deceased. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a Brewer, her father struggled to pay the bills. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Poor, Religious. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Three Timber, Female Tabaxi Rogue 1
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Deception +4, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Pink pearl (100 gp). 1 Breastplate.


Social Check DCs


Ûshbaka Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long blonde beard with little hanging trinkets. His eyes are likewise gray. His teeth are white and perfect.

Personality: He can speak with the recently deceased. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Shoemaker business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Shoemaker soon after.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Gifted. Bonds: Attractive, Job, Religious. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Ûshbaka Blakeley, Male Half-Orc Warlock 7
Medium (6'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 9
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adran Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he has a large tan mantle and cape that has been intricately interwoven into his blue robe. His brown hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. Adran was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adran decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has money and likes to spend it; and he wants to get laid

Flaws: Ugly, Insomniac. Bonds: Has a crush, Rich, Criminal record. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Adran Wasanthi, Male Elf Adept 1
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 6 (-2)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp. Deep green spinel (80 gp).


Social Check DCs


Leaf Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears dark leathers with embroidery. She has wavy beige fur. Her blue eyes dart from person to person.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in a small village she learned the ways of the warrior from her father. Leaf was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Leaf decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Bellfounder kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Athletic, Passionate, Fighting. Bonds: Rich, Criminal record. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Leaf Of Spirit, Female Tabaxi Fighter 7
Medium (6'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 15
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +6 / 2d8+3, Ranged +8 / 2d8+5, Grapple +5

Possessions: 1100 gp. Sapphire pendant on gold chain (1400 gp). 1 Minor magic item.


Social Check DCs


Nelkin Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it, and sports empty pouches on his belt. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the west. Cursed with a spirit at a very young age, Nelkin has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Greedy, Disease. Bonds: Immigrant. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Nelkin Stoutman, Male Halfling Bard 4
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 8 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)12 (+1) 12 (+1)19 (+4)
Skills Animal Handling +3, Athletics +0
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Nadarr Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is typically in his Merchant uniform. His blue crest is drawn into a tight pony tail with a skull scrunchie. His red eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the east to a Merchant, Nadarr learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 9 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Job. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Nadarr Orexijandilin, Male Dragonborn Paladin 9
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 95 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)5 (-3) 11 (+0)15 (+2)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1900 gp. Old masterpiece painting (1000 gp). Old masterpiece painting (1000 gp).


Social Check DCs


Sorath Peace, Female Tiefling [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her purple hair in a pixie cut. Her eyes are black.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. As long as the job gets done she does not care how it got done.

History: The child of a Barber, who enjoyed hunting, Sorath was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She now mingles about in high society.

Motivation: Money/treasure; and an old rival family wants her found

Ideals: Athletic, Professionalism. Bonds: Rich, Family, Nature. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Sorath Peace, Female Tiefling Druid 14
Medium (6'2") Tiefling, Lawful Good (CR 14)
Armor Class 12
Hit Points 40 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)17 (+3) 12 (+1)16 (+3)
Skills Athletics +8, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Abyssal
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 600 pp. Onyx (50 gp). Malachite (10 gp). 1 Medium magic item.


Social Check DCs

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