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NPC Generator

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Advanced [show]


Osah Cacophony, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Brewer. She has red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She also is a firm believer in the womanly ideal.

History: Osah was born the youngest of three triplets. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and an old rival family wants her found

Ideals: Justice, Persistence. Flaws: Insane, Impulsive, Insomniac. Bonds: Family. Occupation: Brewer

Voice: German accent

Attributes [hide]

Osah Cacophony, Female Tiefling Monk 6
Medium (5'9") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Intimidation +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 40000 cp. Red garnet (110 gp). Blue star sapphire (1000 gp). 1 Minor magic item.


Social Check DCs


Vicky Clare, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is well dressed, constantly wearing a grey suit, yellow shirt, and red tie. She is an epitome of beauty. Her blonde hair is lengthy. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She cannot resist a sob story and will often dote over anyone who has one.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents enrolled her in a Fighter school at a young age so that she could practice her necromantic talents. She now mingles about in high society.

Motivation: Money/treasure.

Ideals: Philantrophist, Gifted. Flaws: Sensitive. Bonds: Attractive, Rich. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Vicky Clare, Female Human Fighter 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 17 (+3)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 13
Languages Common, Orc, Goblin, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Justin Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a tan scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His silver hair is greasy and uncared for. His thin eyebrows rest above his beady hazel eyes.

Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He is lazy and tries to find solutions quickly.

History: He comes from a rich eastern family. When Justin reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Performer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Flaws: Ugly, Lazy. Bonds: Has a crush, Rich, Military. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Justin Hornsby, Male Human Paladin 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)7 (-2) 10 (+0)9 (-1)
Skills Arcana +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 5000 cp. Silver chalice with lapis lazuli gems (170 gp). 1 Banded mail.


Social Check DCs


Raam Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely green suit with red socks and a vest with buckled shoes. He wears a top hat to hide his balding. His eyes are likewise gold.

Personality: Raam speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Persistence, Artistic, Gifted. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Raam Dischord, Male Tiefling Commoner 14
Medium (6'5") Tiefling, Chaotic Good (CR 14)
Armor Class 9
Hit Points 71 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3

Possessions: 3000 gp. Alexandrite (1600 gp). Alexandrite (1600 gp). Freshwater pearl (6 gp). Iolite (50 gp). Brown-green garnet (50 gp). 1 Medium magic item.


Social Check DCs


Myev Digby, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman wears a fine chain shirt which she covers with black colored cloaks and clothing. Her clothes are grease stained in places. She wears a colorful flower in her auburn hair. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She has a small toy that she constantly fidgets with.

History: She was born in the south, but her parents moved at a very young age to the west. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she wants revenge against illithids

Flaws: Addict. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Myev Digby, Female Half-Orc Warlock 7
Medium (5'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a Stetson hat to cover his moderate length gray fur. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted druidic powers by his dying brother.

Motivation: He would like to get married and retire; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Criminal record, Debt, Has a crush. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Windy In the Morning, Male Tabaxi Barbarian 9
Medium (6'1") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 81 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)4 (-3) 14 (+2)11 (+0)
Skills Acrobatics +7, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +7 / 3d4+4, Grapple +3

Possessions: 50000 cp. Zircon (40 gp). Star rose quartz (40 gp).


Social Check DCs


Symma Leffery, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing the road beaten gear of a warrior. She is bald on top and has large blonde tufts of hair around her ears. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Born to a poor family in the city she treasured whatever gifts she got. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Symma fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of her brother; and regain custody of her daughter

Ideals: Fighting. Flaws: Ugly, Insane, Secretive. Bonds: Family, Poor. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Symma Leffery, Female Gnome Warlock 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 17000 sp.


Social Check DCs


Direcris Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His red crest is still thick. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his father.

History: The child of northern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Direcris took refuge in the large cave and found the beat up morningstar and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent father; and doesn't want to be a hunter and was forced into it by his family

Ideals: Entrepeneur. Flaws: Insane. Bonds: Immigrant, Nature, Family. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Direcris Umbyrphrael, Male Dragonborn Rogue 3
Medium (6'3") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)11 (+0) 7 (-2)12 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 20 pp.


Social Check DCs


Rûg Crawford, Male Half-Orc [Permalink]

Personal [hide]

Description: This man usually wears his black robe and has his scimitar always slung over his shoulder, and sports empty pouches on his belt. His black hair is drawn into a tight pony tail with a rose scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Scribe, who enjoyed hunting, Rûg was taken on many hunting expeditions. Cursed with a spirit at a very young age, Rûg has worked very hard to control his curse. He was granted divine powers by his dying sister.

Motivation: To get a good night's sleep; and to clean up the streets

Ideals: Joker, Gifted. Flaws: Insomniac, Disease. Bonds: Nature. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Rûg Crawford, Male Half-Orc Commoner 7
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)11 (+0) 12 (+1)6 (-2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6

Possessions: Just what you see.


Social Check DCs

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