Fallond Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich eastern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fallond grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fallond. After months of barely getting by, Fallond managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Criminal record, Rich. Occupation: Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 36 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 gp. Red-brown spinel (140 gp). Golden yellow topaz (1300 gp). Deep blue spinel (1300 gp). Obsidian (9 gp). Amethyst (140 gp). Golden yellow topaz (1300 gp). Jet (140 gp). Jade (140 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Burgell Pingun, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears just a blue suit, he is not a threatening figure. He has wavy black hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Burgell was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Burgell decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Depressed, Antagonistic, Disease. Bonds: Attractive, Criminal record. Occupation: Armorer
Voice: American accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: Just what you see.
Zykroff Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a green armored body suit, with a simple white line shooting up and back down. Her brass crest is kept up in a ponytail inside a deerstalker hat. Her gold eyes are passionate and lively.
Personality: She speaks before she thinks and is too direct. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: A powerful wizard made her what she is. Zykroff was born on a far eastern island where she grew up under the tutelage of her mother, an expert Barkeep. She moves from town to town, unable to find a place to settle.
Motivation: To prove her worth to the world; and she has passion for adventuring and risk
Flaws: Impulsive, Racist. Bonds: Immigrant, Mentor. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 14)
Armor Class 10
Hit Points 92 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Aquan, Giant
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 1200 pp. Brass mug with jade inlays (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp).
Yevelda Morley, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears bulky black painted plate armor, and is pretty ugly. Her auburn hair is knotted and matted. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a great chef.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She inherited the family business which she has now maintained for 10 years.
Motivation: Balancing her hectic life and new Shipwright responsibilities is difficult; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 1 Minor magic item.
Rivaan Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Armorer. His crest is gold and curly. He has a dull look in his gold eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Armorer and found it very stressful. He has never given up on his music dream.
Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found
Ideals: Artistic. Flaws: Shy, Lazy. Bonds: Job, Family. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 8)
Armor Class 10
Hit Points 66 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tomph Gracey, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'1" has a big stupid grin on her face most of the time. She wears a black vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her black boots flare out at the collars. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her otherwise smooth face is marked with small tiny scars.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a font of random trivia from the lore and stories she has discovered
History: Born in the west to a Banker, Tomph learned a great deal about her mother's area of expertise. Her childhood dream was to be a Server, but she was a colossal failure. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's looking for her big break; and sabotage a competitor
Ideals: Joker, Logical. Bonds: Job, Has a crush, Adventurer. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 6 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 20 pp.
Armara Sage, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman is well dressed, but even with her fine clothing she looks run-down and is in decent physical shape. Her chestnut hair is still thick. She has a dull look in her white eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She struck the Mortician job and began her own company from there.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and balancing her hectic life and new mortician responsibilities is difficult
Flaws: Shy, Greedy. Bonds: Attractive, Criminal record, Job. Occupation: Mortician
Voice: Low range voice
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Gnome, Celestial, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 sp. Fiery yellow corundum (1100 gp). 1 Minor magic item.
Oppah Welber, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear blue pants and tee shirts. She has a very tight haircut. Her blue eyes lackadaisically let the world flow into them.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a font of random trivia from the lore and stories she has discovered
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Joker, Logical, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Unemployed
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. Blue quartz (13 gp). Star rose quartz (50 gp). 1 Breastplate. 1 Chain shirt.
Ermina Thackeray, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 4'8". She wears tattered old clothes, and her gloved hand is found clutching a rapier. Her chestnut hair is cut jaggedly and amateurishly. Her amber eyes dart from person to person to random spaces in the air.
Personality: She loves telling others what to do and how they should feel about things. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Religious, Family. Occupation: Bounty Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!
