Gale Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems, and a wedding ring on his left hand. He has no fur. His eyes are yellow and he is always smoking a pipe.
Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.
History: Gale lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers; and he is greedy
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Rich, In love, Family. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 18)
Armor Class 12
Hit Points 73 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Moss agate (16 gp). Coral (150 gp). Jade (150 gp). Eye agate (16 gp). Golden yellow topaz (1400 gp). Jet (150 gp). Brown-green garnet (150 gp). Peridot (20 gp). Onyx (20 gp). Chalcedony (20 gp). Malachite (16 gp). Pink pearl (150 gp). Chrysoprase (20 gp). Amethyst (150 gp). Tiger eye turquoise (16 gp). Black pearl (1400 gp). Golden yellow topaz (1400 gp). Chalcedony (20 gp). Rhodochrosite (16 gp). Malachite (16 gp). Silver pearl (150 gp). Black star sapphire (1600 gp). White pearl (150 gp).
Gale Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears brown trousers with green and black striped suspenders. He wears various colorful collared shirts. His red fur is knotted and matted. He wears an eyepatch.
Personality: Stoic and calm, he prefers to meditate than take action. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gale was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Mercenary
Voice: Booming voice
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 5)
Armor Class 10
Hit Points 54 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 20000 cp. Obsidian (14 gp). 1 Minor magic item.
Gorga Appleton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her blonde hair is cut jaggedly and amateurishly. This blue eyed easterner is not easily forgotten.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She believes the world needs to unite to get rid of goblins once and for all.
History: She was born in a small forest village. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has achieved small success as a Fisher.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Flaws: PTSD. Bonds: Job, Enemies, Nature, Religious. Occupation: Fisher
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 55 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 17 (+3) | 5 (-3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 2d8-3, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Red garnet (130 gp). Rhodochrosite (15 gp). 1 Minor magic item. 1 Minor magic item.
Bucklal Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He wears red trousers with tan and white striped suspenders. He wears various colorful collared shirts. He is physically well-built. His brown hair, when down, is lengthy. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Nature, Family. Occupation: Architect
Voice: Hollow voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Pyra Rumor, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is greying and her face has many wrinkles. Her gold eyes dart from person to person to random spaces in the air.
Personality: This woman loves writing and to teach people writing more than just about anything. She enjoys reading and quiet.
History: Born in the east her family was never financially stable. She has had some formal writing training, and achieved minor success. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She loathes her own lifestyle.
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 59 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolf Clare, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His childhood dream was to be a Seamstress, but he was a colossal failure. He became a Barkeep soon after.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Flaws: Shy. Bonds: Immigrant, Job, Religious, Enemies. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 51 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 190 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver comb with moonstones (400 gp).
Ogbur Stapleton, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He has done his best to style his blonde hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.
History: Ogbur was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a crush on the local Priest; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 270 gp.
Crampernap Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his warhammer. His skin is fair and his fingers are delicate and long. His hair is silver and curly. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Crampernap was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Flaws: Ugly, Insomniac, Fearful. Bonds: Military. Occupation: Bounty Hunter
Voice: Timid voice
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 11)
Armor Class 10
Hit Points 100 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 400 gp. Black velvet mask with numerous citrines (80 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (400 gp). Old masterpiece painting (1300 gp).
Sarah Simmons, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a violet vest and prefers black and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She sports a flattop hair cut. Her eyes are a pleasant violet.
Personality: She can speak with the recently deceased. She is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Sarah grew up listening to her father's many stories. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise her children well; and she's looking for her big break
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Adventurer, Family. Occupation: Butcher
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
