Marbas Care, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. He keeps his black hair in a flapper bob. His white eyes have a joyful gleam in them most of the time.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Marbas grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Adventurer, Enemies. Occupation: Detective
Voice: Old thin voice
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate.
Millicent Marley, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and is well dressed, constantly wearing a brown suit, blue shirt, and green tie. She has shaved her head bald. She has several tiny sapphire earrings on each ear.
Personality: She snorts whenever she laughs or is feeling confident. She is a font of random trivia from the lore and stories she has discovered
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the north was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly. Bonds: Rich, Military, Immigrant. Occupation: Bellfounder
Voice: Relaxed voice
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +2
Possessions: 400 gp.
Susannah Livingstone, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She sports blonde long hair. Her hazel eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Susannah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and meet up once more with her childhood friend
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Farmer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 370 gp. 1 Bullseye lantern.
Bork Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and green robe with the hood down, and he perpetually has his mace ready. His black hair is drawn into a tight pony tail with a card scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: From birth he was tutored by a cruel and relentless mentor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better trade route.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Ugly, Hedonist. Bonds: Mentor. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 7 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 500 gp. Amethyst (70 gp). Amber (70 gp). Tourmaline (70 gp). Hematite (16 gp).
Frederick Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a violet coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He has several tiny emerald earrings on each ear.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Roofer mother left him crippled. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Butcher
Voice: Posh accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 8
Hit Points 73 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +2 / 4d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Tiger eye turquoise (16 gp). 1 Medium magic item.
Charles Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey coat over a white low-cut shirt, and a feathered hat upon his head. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a Mason soon after.
Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Criminal record, Job. Occupation: Mason
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Iolite (50 gp).
Theodoric Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt, marred by teas. His auburn hair is kept up in a ponytail inside a feathered hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Butcher, who enjoyed hunting, Theodoric was taken on many hunting expeditions. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He seems to be bored by most things.
Flaws: Ugly, Mundane, Impulsive. Bonds: Nature, Immigrant. Occupation: Barber
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 69 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
Possessions: 100 pp. Black pearl (300 gp). Red spinel (140 gp). Smoky quartz (80 gp). Star ruby (1200 gp). Star rose quartz (80 gp). Red spinel (140 gp). Aquamarine (300 gp). Deep blue spinel (300 gp). 1 Minor magic item.
Whurdred Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her whole body is exceptionally muscular. Her hair is greying and her face has many wrinkles. Her brown eyes dart from person to person to random spaces in the air.
Personality: She exudes charisma. She is a tour de force of persuasion. She cannot resist a sob story and will often dote over anyone who has one.
History: She was raised in a white middle class family as the only child. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was granted psionic powers by her dying brother.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Immigrant, Attractive. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 80 gp. Jet (120 gp).
Naeris Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his hand crossbow. His hair is white, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will rave to anyone who will listen. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Bookbinder
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +6
Possessions: 2000 cp. Brown-green garnet (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!