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NPC Generator

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Advanced [show]


Fistula Sherwood, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of magic around her neck, and a club on her belt. She is portly but not overly obese. Her blonde hair is drawn into a tight pony tail with a card scrunchie. She wears a mask on her face.

Personality: Stoic and calm, she prefers to meditate than take action. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born several months after her mother was called into army service. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fistula took refuge in the old dungeon and found the beat up club and armor she uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fistula fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Gifted. Bonds: Military, Nature. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Fistula Sherwood, Female Half-Orc Sorcerer 7
Medium (4'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 700 gp. Pink pearl (160 gp). Rhodochrosite (6 gp).


Social Check DCs


Marastyr Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'11" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her brown hair is long and unkept. She wears round tiny glasses practically rammed into her face.

Personality: A deeply religious woman she believes everything happens for a reason. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born into a rich family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Rich. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Marastyr Holderhek, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)13 (+1) 15 (+2)8 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 350 gp.


Social Check DCs


Rrath Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. His golden hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. Rrath liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to protect his home

Ideals: Athletic, Optimist. Bonds: Poor, Attractive, Guardian, Nature. Occupation: Herbalist

Voice: Rolls R's

Attributes [hide]

Rrath Dumph, Male Half-Orc Rogue 6
Medium (6'9") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)5 (-3) 10 (+0)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Carnelian (30 gp). Jasper (30 gp). Black pearl (600 gp).


Social Check DCs


Phann Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a slight overbite and is overall scrawny. With wild blonde hair. She wears a mask on her face.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. Phann enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Phann abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She desires power and/or immortality; and someone believes her a fraud

Flaws: Hedonist, Disease. Bonds: Rich, Enemies, Adventurer. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Phann Qualanthri, Female Elf Adept 1
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)13 (+1) 15 (+2)7 (-2)
Skills Nature +3, Performance +0
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 3000 cp. 1 Breastplate.


Social Check DCs


Oppah Folkor, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in a clean tan cloak covering her clean studded leather. She has dyed her greying golden hair a little too much giving a sharp golden color. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She also hits on women, regardless of circumstances.

History: She was born in the east, but her parents moved at a very young age to the west. She found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She moves from town to town, unable to find a place to settle.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Immigrant, Attractive, Has a crush, Adventurer. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Oppah Folkor, Female Gnome Warlock 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 400 gp. Citrine (60 gp). Deep green spinel (140 gp).


Social Check DCs


Arannis Othronus, Male Elf [Permalink]

Personal [hide]

Description: 4'11" and muscular, this western man is well dressed, constantly wearing a tan suit, blue shirt, and red tie. His white hair is kept up in a ponytail inside a Stetson hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is afraid of women and trembles around them

History: Arannis hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Arannis Othronus, Male Elf Warrior 1
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)10 (+0) 16 (+3)12 (+1)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Red-brown spinel (60 gp).


Social Check DCs


Zaffrab Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. His blonde hair and beard is wavy and long. He has a dull look in his violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born on a small isolated farm. He moved out south to avoid the crime he committed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Antagonistic. Bonds: Enemies, Nature, Criminal record. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Zaffrab Fiddlefen, Male Gnome Expert 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Rose (30 gp). Chrysoprase (30 gp).


Social Check DCs


Kerkad Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. His white crest is still thick. His skin is flawless and his gold eyes scan people very quickly.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Bonds: Poor, Immigrant, Attractive, Criminal record. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Kerkad Tiammanthyllish, Male Dragonborn Warlock 9
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 16000 sp. Tourmaline (110 gp). Coral (110 gp). Moonstone (70 gp). Alexandrite (200 gp). Aquamarine (200 gp). Freshwater pearl (6 gp). Deep green spinel (110 gp). Red garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His brown hair is greasy and uncared for. His eyes are a pleasant hazel.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Disciplined. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Bertram Whispermouse, Male Halfling Fighter 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 6000 cp. 1 Banded mail.


Social Check DCs

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